Search found 201 matches

by SPARTAN04
Fri Dec 28, 2007 10:57 am
Forum: Downloads
Topic: biosphere_beta
Replies: 5
Views: 1630

if you want the tag folders for sapien or the 3dsmax file, let me know. Sure, give me a message on Xfire at laxattck74. Ill texture it better and stuff and i'll make it into a SP assault type map. Or a Multiplayer one also. Multiplayer would be kindof better but i would make it preferable with one ...
by SPARTAN04
Thu Dec 27, 2007 5:21 pm
Forum: Downloads
Topic: Modern Combat: Ambush
Replies: 41
Views: 12489

FUCKING AWESOME! I have been waiting for this for over 2 years! GREAT JOB!!!!!!!! 20/10 :D :D :D :D :D :D :D :D :D
by SPARTAN04
Thu Dec 27, 2007 5:20 pm
Forum: Downloads
Topic: biosphere_beta
Replies: 5
Views: 1630

Cool, i had the same idea for a map i was making earlier. Except yours is way better because mine just kinda looked like tutorial in space :(
by SPARTAN04
Tue Nov 13, 2007 12:40 pm
Forum: Art Studio
Topic: Coluseum II COMPLETE!!
Replies: 2
Views: 1070

Heres some pics for you, taken from the halomaps ones:
Image
Image

www.halomaps.org download: http://hce.halomaps.org/index.cfm?pg=3&fid=3333
by SPARTAN04
Mon Oct 29, 2007 10:48 am
Forum: Downloads
Topic: [WIP] Crater Canyon
Replies: 29
Views: 3829

Maybe he took them from hugeass ...can you people please stop saying these things? Its not that hard to rip anything as long as you have the .structure_bsp file of that level... To fix those open edge errors, etc. you first must add extensions to the materials such as !, $, %, ^, *, and so on. With...
by SPARTAN04
Sat Oct 20, 2007 6:23 pm
Forum: Downloads
Topic: [WIP] Crater Canyon
Replies: 29
Views: 3829

ya, i know. this was a horribly done map. i just wanted to make a quick big map. it would be quick if the lightmaps would work... :(
by SPARTAN04
Fri Oct 19, 2007 11:18 am
Forum: Downloads
Topic: [WIP] Crater Canyon
Replies: 29
Views: 3829

I am REALLY starting to hate those annoying fuckers who keep telling me I ripped hugeass and modded it.

Heres your fucking proof:
http://www.wmclan.net/newforum/index.php?topic=6.0

(Read 3rd post)
by SPARTAN04
Thu Oct 18, 2007 10:57 am
Forum: Downloads
Topic: [WIP] Crater Canyon
Replies: 29
Views: 3829

How come it looks exactly like hugeass then? Its not hugeass... yes, it is a box map(sadly). All i did was rip the hangers from d40, changed it up a bit. Also, I MADE THE ACTUAL LEVEL, IT IS NOT HUGEASS! Why would i mod hugeass? The cliffs are also different. I admit though, it does look a lot like...
by SPARTAN04
Thu Sep 27, 2007 5:32 pm
Forum: Discussion
Topic: [Halo 3 Glitch Map] Getting Out of High Grounds
Replies: 0
Views: 470

[Halo 3 Glitch Map] Getting Out of High Grounds

I made a download for a forge edit where you can get out of High Grounds. It is very easy to do. This did not involve any hacking at all. All it required was 1 friend. Go to the beach, go through the teleporter, get in moniter mode and explore. Cant go very far but coast the edges and you can see ho...
by SPARTAN04
Sun Sep 23, 2007 9:23 am
Forum: Downloads
Topic: [WIP] Crater Canyon
Replies: 29
Views: 3829

Ok... so you Took the hugeass scenario, skinned it weirdly, ripped some tags (I think) and stuck a grunt in there (that might be also ripped)... No. No. Halo stuff. Customized the grunt for multiplayer. You can press q to make him say stuff too. Its not a ripped grunt either. I made the jet. Can so...
by SPARTAN04
Sat Sep 22, 2007 11:13 am
Forum: Downloads
Topic: [WIP] Crater Canyon
Replies: 29
Views: 3829

[WIP] Crater Canyon

The long version: Crater Canyon is a map I have been working on for a little lately. It features d40's Hangers(also seen in hugeass) customized for vehicle teleports so you don't have to jump off the ledge to get down. There will be a shield for the front of the bases so that you can only come out ...
by SPARTAN04
Sat Sep 22, 2007 11:07 am
Forum: Downloads
Topic: [tags]HK UMP and GLOCK[/tags]
Replies: 4
Views: 1341

nice! i like the HK Ump
by SPARTAN04
Sat Sep 08, 2007 6:37 pm
Forum: Downloads
Topic: Swampgrounds
Replies: 2
Views: 1213

if anyone is going to message me, message me on http://www.halomaps.org
by SPARTAN04
Sat Sep 08, 2007 5:39 pm
Forum: Downloads
Topic: Swampgrounds
Replies: 2
Views: 1213

Swampgrounds

http://forum.halomaps.org/index.cfm?pag ... icID=11905

go there. that will show everything. make sure you read. and watch the youtube video.
by SPARTAN04
Sun Jun 17, 2007 8:00 am
Forum: Modding Discussion
Topic: single_player_shared
Replies: 14
Views: 1317

just change shared.map to an original map name, like coagulation.map, then load up coagulation and you will play in the room.
by SPARTAN04
Sun Jun 17, 2007 7:10 am
Forum: Modding Discussion
Topic: Target Reticule Range
Replies: 0
Views: 507

Target Reticule Range

How do i go about making it so that i can change the energy swords distant from which you can target someone from. What im trying to say is how can i make it so i can lunge at the person with the energy sword, from the other side of the map.
by SPARTAN04
Sat Jun 16, 2007 9:17 am
Forum: Modding Discussion
Topic: BSP Viewer?
Replies: 2
Views: 299

BSP Viewer?

hi, im new to this and i need to know what program lets me look at the map in a BSP viewer. So i can place objects in the map and stuff. can anyone help?
by SPARTAN04
Thu Jun 14, 2007 10:37 am
Forum: Modding Discussion
Topic: Adding Mods to main menu
Replies: 10
Views: 901

nvm, i got it.
by SPARTAN04
Thu Jun 14, 2007 10:11 am
Forum: Modding Discussion
Topic: Adding Mods to main menu
Replies: 10
Views: 901

Adding Mods to main menu

Im new to Halo 2 xbox modding and im not sure how to add the mods to the main menu. I was trying to get the night ops multiplayer level to work but, it doesnt show up on the main menu. I got the serenity file and applyed it to containment and it made a night_ops.map file. I placed it in the Halo 2 m...
by SPARTAN04
Mon Jun 11, 2007 4:21 pm
Forum: Downloads
Topic: Prescenium
Replies: 5
Views: 1100

its my first. the reason it seems pretty good for a first is because every step of the way making it, i found out how to do things better. And i know that everyone hates those crappy maps that look like a couple of vertices were moved. So, i wanted to make a map that didnt look like crap.