The Perfect Flamethrower Project by Enixile
The Perfect Flamethrower Project by Enixile
As many of you have seen, I previously released a flamethrower mod that took Zulux's original flamethrower fix (fixed Master Chief's walking and aim of the flamethrower) and gave it a hud and ability to catch things on fire. I said that I would release another version with even more fixes such as: the defoliant/flame trail (this is that big flame you all wanted), 3rd person reloading animation, shooting sound, overheating, and as close to the pc flamethrower as humanly possible. That day maybe sometime this week! I have figured out and fixed all of these problems (discluding overheating). So expect "the perfect flamethrower for Xbox" sometime soon!
~Enixile
P.S. I will post a "near perfect flamethrower" probably today or tommarrow.
~Enixile
P.S. I will post a "near perfect flamethrower" probably today or tommarrow.
Thanks,
The near perfect flamethrower is going to have everything except for overheating and reloading animations because I am still working on both of these still. Also I said that I would release that yesterday most likely but I finished it and it crashed for some reason so I have to remake it. So sorry about that but watch for iti sometime this week.
~Enixile
The near perfect flamethrower is going to have everything except for overheating and reloading animations because I am still working on both of these still. Also I said that I would release that yesterday most likely but I finished it and it crashed for some reason so I have to remake it. So sorry about that but watch for iti sometime this week.
~Enixile
Mr. Murder was the only one to ever have told me they had that problem. I'm remaking the mod completely, so it may fix his problem.
Last edited by Enixile on Tue Jul 13, 2004 3:05 pm, edited 1 time in total.
I'm taking back any release date I have given for the perfect flamethrower until further notice. It keeps progressing every day but I don't know when it will be finished completely. The only real thing left to fix is getting it overheating and giving it the pilot flame. Depending on the method that is used to fix it, diffrent problems occur. The method I plan on using is slightly off in its shooting and Zulux is tweaking it to shoot at the correct spot. Thanks to the Swamp Fox and his rapidly progressing halo modding tool: HXE... the flamethrower will not replace any tag, period.
Well, you can still look foward to it, it's just that I don't know when it could be done... it could be today, it could be a week or so. Also Mr.Murder just imported the flame to another stage from my old mod. And I don't understand your last question.jkjk wrote:aw man. i was looking forward to it. how about a beta? mrmurder imported it to another stage and changed it up a bit so he may have done something there. does that happen with his exact ppf?
I don't think so but I haven't tried to play it on system link. But great news! I injected the whole pc flamethrower into the xbox. Now it has perfect animations, a pilot flame, and overheating! It just has some compatibility problems with the xbox models, but I'm writing a program to fix it. Also Grenadiac told me how I can give the flamethrower it's own spawn spot, so it won't replace anything. Expect the perfect flamethrower really soon.
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hey sounds like we need a teamEnixile wrote:Yeah, I've been wanting to do that for a long time and many people have suggested it to me. I plan on trying to do it...

i can inject models link shaders inject bitmaps blah blah blah
so yeh we should create a team to um borrow


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