How do you make your own cubemaps

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Stalgren





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How do you make your own cubemaps

Post by Stalgren »

Ive been trying to make my own cubemap for a while now but whenever I save it, it only covers a small portion off the vehicle I put it on.

Image

Is there some special way to save a cubemap so it covers the whole vehicle and if so how
mattp001





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Post by mattp001 »

use the search button. i think i wrote a tut on skinning and cubemaps a while back.
Stalgren





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Post by Stalgren »

ok for some reason the cubemap option is faded out

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SuperSunny





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Post by SuperSunny »

Okay, I gave up on making cubemaps for Halo PC. For Halo CE, it's extremely easy. Just look at an already editable cubemap file, and just replace the images, and convert to .bitmap.
Creator of Cel-Shaded BG...
ddrmmrbboyy





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Post by ddrmmrbboyy »

Stalgren wrote:ok for some reason the cubemap option is faded out

Image
ILL TELL U RIGHT NOW WHY U CANT DO IT!

*drum roll*

u got an nvidia gfx card!

ya u got teh 64mb one i used to have, til i upgraded to 256mb radeon 9800 XT, its cause ur card cant render that skin into a specular cubemap,(i can tell because ur plasma pistol is non specular)
i had the same problem with that and thats the response i got from the moderators @ halo-mods.com, but now i can do it
..
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Excal




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Post by Excal »

im pretty sure the nvidia gfx card has nuthin to do with it
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Katarn





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Post by Katarn »

maby it has something to do with the 8 rendering pipelines, dx 9.0, or increased pixel shader 2.0 performance?
Stalgren





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Post by Stalgren »

it would kinda suck if its my graphics card. I mean come on that cant be the problem this thing is brand new
Knight





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Post by Knight »

ddrmmrbboyy wrote:(i can tell because ur plasma pistol is non specular)
I'm quite sure that that plasma pistol is indeed specular...
Katarn





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Post by Katarn »

yes, it is very specular to me, check YOUR Gfx card :lol:
GHL





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Post by GHL »

creating the BITMAP for a cubemap requires no 3d card at all, a 2d card can do it -_- please get your facts right before posting,
the reason you only see a bit of the cubemap, for somereason HMT only exports the first 64x64 pixels of the cubemap when infact the cubemap bitmap is 64x512 or something along those lines, so you are only editing the side part of the cubemap, in a moment i will attach an image it explain.
Katarn





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Post by Katarn »

ah, thats helpful, thanks ghl, but it works the same way in HaloCE, so how do we get the complete cubemap?
GHL





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Post by GHL »

i have no idea:P
Stalgren





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Post by Stalgren »

sooo any way around this? Ive tried saving it differently in most every format. Cubic filter, box filter, dxt 1 thorugh 5 and all the rgbs etc and its pretty much the same
Knight





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Post by Knight »

Maybe this will work. In photoshop, adjust the size of the cubemap to be what the game wants. Image: Image Size. See if that does it.
Stalgren





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Post by Stalgren »

Well I resized it in photoshop but now it wont save at all!

Image
Stalgren





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Post by Stalgren »

I noticed also now that the option to save as an image only came up when i turned mip off. Maybe cubemaps need to have certain settings before they can be saved as such
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