Map Devlopment

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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ColdFear





Posts: 4
Joined: Sat Jun 05, 2004 8:08 pm

Map Devlopment

Post by ColdFear »

What do you guys think. Any suggestions?

Image

This is my first public map. I have made 5 private ones before this and feel that i am ready to create a worthwhile map.
mattp001





Posts: 309
Joined: Mon Apr 05, 2004 11:04 pm

Post by mattp001 »

looking neat. get some renders up. it will help out those without imaginative skills ;)
McFarlane





Posts: 1391
Joined: Wed Mar 31, 2004 4:18 pm

Post by McFarlane »

We need more models not artists. Why not make skins instead?
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My pb | My gifts | Catch22
ColdFear





Posts: 4
Joined: Sat Jun 05, 2004 8:08 pm

Post by ColdFear »

Im working on the renders as i type. I have the main figure 8 loop up (first and second floors) but i have run into some problems making the 3rd story.

Now im thinking of adding a concept to this map. vehicles. If i make the map alittle larger so that vehicles cannot get from base to base in 6 seconds. Then i customize the 2 bridges in the middle so a tanks treads can get on teh eadge of each and cross, Ghosts can float over one bridge, but warthogs fall through the middle or tip off the side of a bridge if they try to cross because they are not wide enough for the warthog. vehicles will not be allowed on the third floor and maybe a teleported from each base to the center. (one-way) Any comments improvements on this?
ColdFear





Posts: 4
Joined: Sat Jun 05, 2004 8:08 pm

Post by ColdFear »

point taken... i realized that vehicles suck for this map when i tryed adding them.
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