Discuss general issues about modding HaloPC. Post ideas for mods here.
Dust'nmud
Posts: 106 Joined: Thu May 10, 2007 12:09 pm
Location: a very good question indeed
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by Dust'nmud » Sun Jan 27, 2008 6:47 pm
hey i want to switch certain properties of a vehical that explodes when it runs into other vehicals but nothin else
Also i want only a sniper bullet to have a explosion on one vehical
Any Ideas?
Pepsi
Posts: 2052 Joined: Thu Dec 28, 2006 11:11 pm
Location: Stalking Hamp With A PipeWrench
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by Pepsi » Sun Jan 27, 2008 10:14 pm
vehical?
Life is not how you survive the storm, but how you dance in the rain
Philly
Posts: 3607 Joined: Thu Oct 12, 2006 9:08 am
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by Philly » Mon Jan 28, 2008 1:00 am
says you
For anybody still wondering where FTD has gone,
here it is .
Dust'nmud
Posts: 106 Joined: Thu May 10, 2007 12:09 pm
Location: a very good question indeed
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by Dust'nmud » Mon Jan 28, 2008 10:22 am
i want the shee to blow up if it hits any other vehical, but not when it hits BSP or scenery
Pepsi
Posts: 2052 Joined: Thu Dec 28, 2006 11:11 pm
Location: Stalking Hamp With A PipeWrench
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by Pepsi » Mon Jan 28, 2008 11:46 am
what were trying to say is do you mean " VEHICLE " ?
Life is not how you survive the storm, but how you dance in the rain
bcnipod
Posts: 3580 Joined: Tue May 15, 2007 8:52 am
Location: 45 Minutes outside Boston
Contact:
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by bcnipod » Mon Jan 28, 2008 12:11 pm
pepsi look at his flag. that explains it.
Dust'nmud
Posts: 106 Joined: Thu May 10, 2007 12:09 pm
Location: a very good question indeed
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by Dust'nmud » Mon Jan 28, 2008 12:23 pm
i dont know how to explain it, i just want a BANSHEE to only explode When it hits a Warthog!, but when it hits scenery and Stuff it dosn't Explode, i dont know how Make it simplir than that
Last edited by
Dust'nmud on Mon Jan 28, 2008 1:13 pm, edited 1 time in total.
MoDFox
Posts: 1293 Joined: Wed Aug 03, 2005 5:01 pm
Location: Ontario, Canada.
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by MoDFox » Mon Jan 28, 2008 12:54 pm
I'd help you but I don't know what a Vehical is. Look in things and swap some things and see what you come out with. Experimentation rules
Philly
Posts: 3607 Joined: Thu Oct 12, 2006 9:08 am
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by Philly » Mon Jan 28, 2008 12:58 pm
MoDFox wrote: Experimentation rules
God damn, son. Mr obvious has come to town everybody!
For anybody still wondering where FTD has gone,
here it is .
JK-47
Posts: 10883 Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah
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by JK-47 » Mon Jan 28, 2008 4:37 pm
This topic is full of almost nothing but unnecessary, stupid posts. Don't post if you can't help.
Dust'nmud, I'm not sure if this is possible. Maybe in CE... But I'm not sure if it's possible even there; it would be worth the look at though.
Dust'nmud
Posts: 106 Joined: Thu May 10, 2007 12:09 pm
Location: a very good question indeed
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by Dust'nmud » Mon Jan 28, 2008 5:53 pm
thx jk i tried expierimenting with it but it blew me up instead oh well, i was making a kamikazi mod