To team acemods how does the power drain work

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
User avatar
bumlove




Literarian 250

Posts: 305
Joined: Tue May 29, 2007 1:17 pm
Location: Islamic fundamentlist capital of europe, seriously my home town is a hole

To team acemods how does the power drain work

Post by bumlove »

I am wanting to make a couple of weapons that have a constant jpt inducing effect (be it damage or force) I've been told by dark to look at the power drainer to figure it out but as I know the tags for this have not been released I'm stuck
I can guess that it is based around a frag grenade with frictions (initial perp and parallel) by the shower of sparks it gives off (thanks cpt poopface) and I tried most jpt inducing effes as a impact effect with no real success could someone on the team please explain what effect was added to what please
never underestimate the predictability of stupidity
User avatar
CaptainPoopface




Artisan Advisor Literarian 250

Posts: 408
Joined: Mon Jul 23, 2007 7:56 am

Post by CaptainPoopface »

I think you need to put the [jpt!] in the [foot], not the impact [effe]. I think it's the material effects that happen constantly at high friction, but I could be mistaken.

I've been meaning to try it myself for some mods of my own but don't have time right now.

If the mechanism is different from how I've described, I'd like to know, too.
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

Post by ScottyGEE »

Chain spawning I thought...
Image
This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
User avatar
DarkShallFall




Artisan Recreator Trickster Connoisseur
Advisor Pyre Renovator Sigma
Snitch! Enthraller New Age Miner

Posts: 1992
Joined: Fri Jan 20, 2006 2:49 pm
Location: MI, USA
Contact:

Post by DarkShallFall »

Indeed, it is a chain spawn.
Image
Iron_Forge wrote:I assume I won?..I should get an emblem...
User avatar
bumlove




Literarian 250

Posts: 305
Joined: Tue May 29, 2007 1:17 pm
Location: Islamic fundamentlist capital of europe, seriously my home town is a hole

Post by bumlove »

So I think I understand now its a grenade that keeps bouncing with a impact effect that has a explosive projectile (with a really short fuse) chained to it so every time it bounces it lets one of these explosives out, very clever
never underestimate the predictability of stupidity
User avatar
ogrish




Articulatist 100

Posts: 243
Joined: Sun Jun 11, 2006 12:44 pm
Location: Oildale Ca.
Contact:

Post by ogrish »

I made rockets do that on midship, It wasnt really that fun.
User avatar
JacksonCougAr




Recreator

Posts: 2333
Joined: Fri Jan 12, 2007 1:56 pm
Location: Canada
Contact:

Post by JacksonCougAr »

bumlove wrote:So I think I understand now its a grenade that keeps bouncing with a impact effect that has a explosive projectile (with a really short fuse) chained to it so every time it bounces it lets one of these explosives out, very clever
wut?
User avatar
CaptainPoopface




Artisan Advisor Literarian 250

Posts: 408
Joined: Mon Jul 23, 2007 7:56 am

Post by CaptainPoopface »

JacksonCougAr wrote:wut?
That's one way of achieving the same effect. With very high friction, as I've described, the projectile will continuously "bounce" against the surface when it stops. So the impact effect gets called in rapid succession, and if you chain spawn a jpt from the impact effect, it will emit continuous damage.

It's much easier than the serial chain spawning technique I used for my proximity mine, and which you probably had to use for the power drain. And it allows you to change the duration by simply adjusting the detonation time of one projectile.
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
Post Reply