Code: Select all
;C:\Tags\H2\scenarios\multi\halo\beavercreek\beavercreek.scenario
;Decompiled by Soldier of Light's Script Tools for H2G
(script continuous Respawn_AI_1
(begin
(sleep_until (<= (ai_living_count grunt_dop) 0))
(sleep (* 5 30))
(ai_place grunt_dop)
))
)
(script continuous Respawn_AI_2
(begin
(sleep_until (<= (ai_living_count grunt_heretic) 0))
(sleep (* 5 30))
(ai_place grunt_heretic)
))
)
(script continuous Respawn_AI_3
(begin
(sleep_until (<= (ai_living_count elite_minor))
))
))
)
(script continuous Respawn_AI_4
(begin
(sleep_until (<= (ai_living_count elite_major) 0))
(sleep (* 5 30))
(ai_place elite_major)
))
)
(script continuous Respawn_AI_5
(begin
(sleep_until (<= (ai_living_count elite_spec_ops) 0))
(sleep (* 5 30))
(ai_place elite_spec_ops)
))
)
(script continuous Respawn_AI_6
(begin
(sleep_until (<= (ai_living_count elite_heretic) 0))
(sleep (* 5 30))
(ai_place elite_heretic)
))
)
(script continuous Respawn_AI_7
(begin
(sleep_until (<= (ai_living_count grunt_slc) 0))
(sleep (* 5 30))
(ai_place grunt_slc)
))
)
;Decompiled in: 00:00:00.0230000