You could find some sort of bloc that resembles the same basic shape as a dead body, then use Xzodia's new tool to scale it to the size of the body, then change the model to a dead bipd.
It would be weird, and wouldn't have all the same properties of a dead body, but heh, it's probably the only thing you can do.
I hate to fuck up the atmosfere but that's almost impossible.
You would to make your own phmo for the dead body wich ain't that simple.
I'll investigate it though.
When the game is great.... The gamer has to be greater.
Such is the rule of honor.
I don't think it can be done. Colission seems to go out the window when ragdoll goes on....
Perhaps the material type determines what goes through and what does not?
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Technically its only me animating though
When you add attachments to a biped (such as a flaming skull), do they have collision? I'm thinking you could attach an invisible barrel or warthog bumper on the master chief's back. It wouldn't appreciably affect gameplay, and you wouldn't have to position it precisely.
attachments only bring thier coll, not phmo. The marine and grunt phmo has proper dead body collision, its going to be my next ragdoll mod, so i know its possable. So my guess is that there are bitmasks somewhere that tell it what can and cant effect it. Im also basing this on selective "pull" phmo's that ive been trying to figure out.
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