NoS Warthog

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MiKeHuNT
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NoS Warthog

Post by MiKeHuNT »

How the heck do you make the NoS Warthog, Like in this wonderful vid at 50 secs - http://youtube.com/watch?v=5HptMIgQN_k I want to make it for a racing mod please someone make a easy and understandable tut if there isn't one already. srry if the tut is already on this site and i didn't see it.

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Post by DarkShallFall »

I say attach a seintinal beam as the horn then flip teh make backwards then give the firing jpt force. That should work. MB ;\
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Post by MiKeHuNT »

Darkshall Fall thanks for the post sounds lik a great idea. Veggie sorry man just trying to make a point won't happen again.
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Post by turk645 »

his idea wouldnt work. no matter what jpt responce force always goes the opposite direction of the camera. i did release the nos hog though, just search for it.
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Post by MiKeHuNT »

I would kinda like to know how to make it. I have a friend helping me with it, ( about have way done ) then i need to skin the hog and add neon of course.
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Post by turk645 »

long story short, it uses the same force as the headlong air canisters. when you honk the horn it makes an effect and that effect pushes the hog forward. i will explain better when i get home.
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Post by MiKeHuNT »

ok thanks turk :wink:
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Post by turk645 »

OK, there is a reflexive in the effect tag, need to double check to see what one it is again since i think i lost plugin i made, that will add a push force to what ever it is attached to. This is why the push force only goes when the effect is going on the air canister on headlong. There are a few values that i havent gotten fully labled but they two of them effect the push. The way i got it to work on the hog was to first find an effect that would work on the hogs horn, charging effect. Then i just duped the tag and copied the reflexive from the air canister. There are two things i found out though about it. Apparently where the effect is visually wont always be where the push force is. Found this out when there were two markers cause apparently one marker is for visual placement and the other for other parts of the effects. There is also a bitmask that makes the push force always push instead of waiting for the effect.
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