First mod

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jaxjags1767





Posts: 7
Joined: Sat Apr 21, 2007 2:20 pm

First mod

Post by jaxjags1767 »

.:: Lost ::.
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By: jaxjags1767

You have drifted away from your group, and you are now stuck here at the worst time of year, winter. Fight, and see if you can survive.

Mod Information:

* Mod Name: Lost
* Original Map: deltatap.map
* Creators: jaxjags1767
* Serenity Patch: N/A
* SPPF Patch: http://files.filefront.com/sancutaryspp ... einfo.html

Mod Attributes:

* [ No ] Gametypes Fixed
* [ No ] Team Spawns Fixed
* [ No ] BSP Conversion
* [ No ] Weapons Balanced
* [ No ] Custom Sounds
* [ No ] Custom Models
* [ No ] Machines Added
* [ Yes ] Scenery Added
* [ No ] AI Added
* [ No ] Scripts Added
* [ No ] Teleporters Added
* [ Yes ] Weather Edits/Added
* [ No ] Water Added
* [ Yes ] Skin/Texture Edits
* [ No ] Biped Edits
* [ Yes ] Vehicle Edits
* [ Yes ] Weapon Edits
* [ No ] Lighting Edits
* [ No ] Jmad Edits
* [ No ] Physics Edits
* [ No ] System Linkable

Credits:

* Me: making it
* Aequitas : Uber-Lightmap Tool
* TfAv1228 : H2IB
* tjc2k4: Insolence
* farklem: DotHalo
* xbox7887: Yelo
* Pokecancer: Entity, H2G & H2C
*I XpLiCiTMoDz I for helping me with the warthog
* Zone 117 for his tuts on how to become a pro modder


Pictures:
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Last edited by jaxjags1767 on Wed Jun 13, 2007 12:48 pm, edited 1 time in total.
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CptnNsan0




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Post by CptnNsan0 »

I'll say this. If your going to skin that much of the map, then you might as well skin it all. Its good for a first mod. I'm glad you decided to skin instead of just doing projectile swaps.
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Not Removing This
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ninja modder





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Post by ninja modder »

liek the idea of the red bricks
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jaxjags1767





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Post by jaxjags1767 »

thanks
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little_shadow




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Post by little_shadow »

For a first this is really good im very impressed just the map doesn't seem all together its almost a bit random but still good job.
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newbymodder




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Post by newbymodder »

if you dulled the bricks it would look like a russian citidale or somthing lol well thats my opinion i like that you did a skin not as mentioned earlier projectile swaps but it seems a little miss matched mabey you should dull the shaders a little more or somthing the tones don't really match from the snow to the walls
sneakyn8





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Post by sneakyn8 »

i like how the trees/snow /walls really go together gj for a first time
uncutshadow





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Post by uncutshadow »

i really hate the label "first mod" as if it hasn't been used enough. looks pretty good for a first. much more effort than most peoples first mods now a days.
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DemonicSandwich




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Post by DemonicSandwich »

busted link...
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
jaxjags1767





Posts: 7
Joined: Sat Apr 21, 2007 2:20 pm

Post by jaxjags1767 »

thank you everyone for the positive feedback!

demonicsandwich wrote:busted link...
fixed it, see if it works
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Dootuz





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Location: Under my xbox on Delta Halo

Post by Dootuz »

I think it dose now.
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Tural: Conversation over.
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kibito87




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Post by kibito87 »

sneakyn8 wrote:i like how the trees/snow /walls really go together gj for a first time
Just...no. Nothing in this mod links together in any way. The bricks don't match the snow at all. Neither do the trees that look like they are flourishing in the winter..? I'm glad you started to mod and didn't do just shader swaps and projectiles. I'd just suggest putting it all together and have everything compliment everything else. A theme if you will.
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blahblah675





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Post by blahblah675 »

good job, i like the skins
jaxjags1767





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Post by jaxjags1767 »

thanks
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blahblah675





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Post by blahblah675 »

just one question, how do you move the trees where you want them to be. When I went to entity spb viewer in coagulation, I couldn't see any trees so therfore I cound't move them. Do you have to write the coordinates or something to place them where you want them?
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newbymodder




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Post by newbymodder »

i think the three that are there can't be moved so you need to clone chunks and inject trees form another map then you will be abel to see them and move them or look in the bsp veiwer and find one of the tags i think is scen and then click it they might come up then

EDIT: ya i don't think you can move the three original tree's you can just clone chunks and then change them 2 trees
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blahblah675





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Post by blahblah675 »

newbymodder wrote:i think the three that are there can't be moved so you need to clone chunks and inject trees form another map then you will be abel to see them and move them or look in the bsp veiwer and find one of the tags i think is scen and then click it they might come up then

EDIT: ya i don't think you can move the three original tree's you can just clone chunks and then change them 2 trees

ok, thanks man that helped me out alot.
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newbymodder




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Post by newbymodder »

no problem if you need any help wit entity stuff i think im still good even though its been a year since i messed around with that stuff just pm me or somthing
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newthik
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Post by newthik »

really good nice 10 times better then my first mod i love it :D :D :D
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destroyer69




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Post by destroyer69 »

Don't double post.
Especially when the text is big and annoying.
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