Banshee look like longsword (as in the spacecraft)
- killarzachary
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Banshee look like longsword (as in the spacecraft)
I was wondering if anybody knows how to do this. All I know it that it is possible.
swap the banshee weap's hlmt to the longsword the null the banshee shaders

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- killarzachary
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No, inject the long sowrds hlmt into the map (insolence or entity will do) and then size down the llong sword's model (easily done with the model resizer app). Then just swap the hlmt of the banshee's weapon tag to the hlmt of the longsword.killarzachary wrote:Just to make sure I did this right, does that mean go into the [weap] tag for the banshee_gun and add the hlmt tag to it?xzodia wrote:swap the banshee weap's hlmt to the longsword the null the banshee shaders

- killarzachary
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So do you mean that the model for the banshee gun under the normal banshee's [hlmt] tag needs to be swapped or what?DJ_Gnomey wrote:No, inject the long sowrds hlmt into the map (insolence or entity will do) and then size down the llong sword's model (easily done with the model resizer app). Then just swap the hlmt of the banshee's weapon tag to the hlmt of the longsword.killarzachary wrote:Just to make sure I did this right, does that mean go into the [weap] tag for the banshee_gun and add the hlmt tag to it?xzodia wrote:swap the banshee weap's hlmt to the longsword the null the banshee shaders
dont use model resizer it messes up the uvw
step by step:
1. inject longsword hlmt into map
2. open banshee weap in entity
3. find hlmt dependacy (near the top)
4. change from null to longsword
5. null banshee shaders
optional
6. open longsword mode
7. change bounding box to resize
step by step:
1. inject longsword hlmt into map
2. open banshee weap in entity
3. find hlmt dependacy (near the top)
4. change from null to longsword
5. null banshee shaders
optional
6. open longsword mode
7. change bounding box to resize

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Old Plugins you have, upgrade you must...
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How the hell can it mess it up? I have done it plenty of times and also with the longsword! It is only like 2 textures (plus it has to be made smaller. The longsword is too big (or at leasst the one I sued last time).xzodia wrote:dont use model resizer it messes up the uvw
step by step:
1. inject longsword hlmt into map
2. open banshee weap in entity
3. find hlmt dependacy (near the top)
4. change from null to longsword
5. null banshee shaders
optional
6. open longsword mode
7. change bounding box to resize

- Thrasher Alpha
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- killarzachary
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- Joined: Sat Mar 03, 2007 9:26 am
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Thank you so much, I finally got it to work. You should just make this into a tutorial that way people don't have to ask you for how to do this.xzodia wrote:dont use model resizer it messes up the uvw
step by step:
1. inject longsword hlmt into map
2. open banshee weap in entity
3. find hlmt dependacy (near the top)
4. change from null to longsword
5. null banshee shaders
optional
6. open longsword mode
7. change bounding box to resize
meh theres loads of things i could write tutorials for but im too lazy

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Old Plugins you have, upgrade you must...
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no you just dont understand themDJ_Gnomey wrote:too bad most of them are wrongxzodia wrote:meh theres loads of things i could write tutorials for but im too lazy


Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.