simply put, go to the delta cliffs map (i think) in entity, look into the weapons, look for the gravity hammer, click recursive and parsed and save its meta, go into ur MP map, build it in, using the build button, as for using it, i can only recommend changing the animation of the sword, putting the HLTM of the weapon over the sword, and making your own first person model of it.
Got to the Rocketlauncher in entity under [weap] tag. hlmt will be at the top swap it for the gravity hammers. Then look toward the bottom you'll see model 0 and model 1 they will say rocket launcher_fp swap both for The gravity hammers. Now open map in dothalo got the the rocket launcher under [weap] tag then go to tag editor you'll see a check box that says press Rocketlauncher for melee or something close check the box save, sign and ftp it should work
Iron_Forge wrote:I assume I won?..I should get an emblem...
Darkshallfall wrote:Got to the Rocketlauncher in entity under [weap] tag. hlmt will be at the top swap it for the gravity hammers. Then look toward the bottom you'll see model 0 and model 1 they will say rocket launcher_fp swap both for The gravity hammers. Now open map in dothalo got the the rocket launcher under [weap] tag then go to tag editor you'll see a check box that says press Rocketlauncher for melee or something close check the box save, sign and ftp it should work
i have a problem relating to the following. i swaped the hlmt for the masterchief bipd for the taturus hlmt. i injected the gravity hammer. i got both the gravity hammer and taturus from the last campaign level (8b) where taturus is shown using the hammer. i am able to make taturus hold the hammer but when i press r-trigger or B nothing happens. i duplicated the sword, swapped the hlmt fot the gravity hammer, changed the string from sword to melee so that taturus can hold it. it works but he still doesnt swing or move at all in 3rd person and it is still the sword effect instead of the hammer effect. i know he has the animation but i just cant seem to figure it out. i just want to know how to make him actually swing the hammer.
Darkshallfall wrote:Got to the Rocketlauncher in entity under [weap] tag. hlmt will be at the top swap it for the gravity hammers. Then look toward the bottom you'll see model 0 and model 1 they will say rocket launcher_fp swap both for The gravity hammers. Now open map in dothalo got the the rocket launcher under [weap] tag then go to tag editor you'll see a check box that says press Rocketlauncher for melee or something close check the box save, sign and ftp it should work
ok i have gott it all going when its in 3rd...do u know how to do if i want to se the hammer in 1rd?
Darkshallfall wrote:Hmm judging by the fact that the gravity hammer is a weap the animation is triggered through that weap so u have to use that weapon.
so back to where i started. what is the solution for making the brute (taturus) actually swing the hammer? right now i have a mc to taturus swap and is capable to hold the hammer but unable to swing (3rd person) and nothing happens (when press r-trigger and B). i know this is possible and i know that the hud and having no first person model could affect this because i dont have the same problem with the hunter cannon.
taturus can pick it up (the hammer weap with nothing changed) from the ground (swaped the imtc for gravity hammer weap) but still there is no effect or animation of him swinging the hammer
EDIT: under the jmad of the gravity hammer, its only animation is idle. so....... where does the animation come from when taturus is using it in 08b? and anothe jmad (gravity hammer \08intra3\\08intra3) has animations such as hammer_1 through hammer_5. i dont think those are the animations im looking for. this is getting more and more interesting