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Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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snakejknight




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Post by snakejknight »

how do i make the gauss turret flyable?
Last edited by snakejknight on Sun Apr 01, 2007 11:09 pm, edited 1 time in total.
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Post by G.I.R. »

...Plyable? :?
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Post by snakejknight »

lol flyable- my bad
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Post by ThaGreatOne »

1. copy the banshees meta offset

2. paste it over the gauss turret's meta offset

3. change the [hlmt] back to a gauss turret

*Note* The host cannot fly it
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Post by DarkShallFall »

lol i hate host mods
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Post by Crazy_Colombiano »

i thought u just need too make the turret spawn and then under adi or dothalo u just click flying and weird hog/banshee physics
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Post by Phaile »

Open the map in Dothalo and navigate to the Gauss turrets [vehi] tag. Select it then go into the meta editor and select flying and weird banshee/hog physics(its something like that). Then spawn it with the plasma pistol or any other weapon.
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Post by Crazy_Colombiano »

Phaile wrote:Open the map in Dothalo and navigate to the Gauss turrets [vehi] tag. Select it then go into the meta editor and select flying and weird banshee/hog physics(its something like that). Then spawn it with the plasma pistol or any other weapon.
isent that what i just said?
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Post by BeastlyHands »

danny_073193 wrote:
Phaile wrote:Open the map in Dothalo and navigate to the Gauss turrets [vehi] tag. Select it then go into the meta editor and select flying and weird banshee/hog physics(its something like that). Then spawn it with the plasma pistol or any other weapon.
isent that what i just said?
It was :wink:
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Post by snakejknight »

lol, well thats wat i did and it didn't work :(

but i found the problem, it turns out u can't control ai vehicle movement, only their turning and guns
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