Spike nade problem...

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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bloompyle





Posts: 120
Joined: Tue Jan 10, 2006 5:59 pm

Spike nade problem...

Post by bloompyle »

All right I really need help what I'm trying to do is get the frag to chain-spawn about 20-30 needles with different contrail and bitmap so it's a nail grenade which shouldn't be hard but the problem is that with chain-spawning everything that you do will blow upward not out, and for some reason chain-spawning isn't even working on this level (which just happens to be Foundation [I need this for my mod {Dark Side of the Moon}] but it does in campaign ) first I would like to atleast know how to get them to shoot in every direction like shrappnel not upword and I'll work on it not freezing but if anyone knows why it isn't working feel free to tell me why by the way I've already tryed battery, the thing on Containment, and the thing on Lockout all of them freeze well thanks for your time and my next mod "Lost Facillity" on Lockout should be appearring within the next few weeks a beta of course and definately a beta today or tommarow and triple the progress for the next week cause I'm on Spring Break!!!


~Bloompyle~
Supermodder911




Connoisseur Coroner

Posts: 1262
Joined: Sun Sep 03, 2006 10:43 pm
Location: Michigan

Post by Supermodder911 »

soundscool but i have no idea
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bloompyle





Posts: 120
Joined: Tue Jan 10, 2006 5:59 pm

Well guess what!!!

Post by bloompyle »

Well guess what!!! Neither do I and I think I'm done with that mod can you help me with my next mod "Lost Facility" on Lockout if so then great!
Supermodder911




Connoisseur Coroner

Posts: 1262
Joined: Sun Sep 03, 2006 10:43 pm
Location: Michigan

Post by Supermodder911 »

im busy with halowars if you need help make a topic in project recruitment mabe when im done
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bloompyle





Posts: 120
Joined: Tue Jan 10, 2006 5:59 pm

oh

Post by bloompyle »

Oh well anyone else?
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