original grenades
original grenades
i want to make the gernades like the ones from halo 1. when they are on the floor they can be blown up. so far i thought of duplicating a fusion coil and make its model that of the grenade and explosion as well but i dont know bout picking them up(mb make just make them disapear when u run over them and add to ur grenades), and dropping them.
i still say it has something to do with the globals but we dont have enough info on the globals to find it.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
I also think that it is a bitmask. Just a matter of trial and error.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
A bitmask is a value. Here's an example:ali954 wrote:wats a bitmask? i got them to actually blow up but they explode and when theyre gon u can still pick them up
0110000100001011
0 = false, 1 = true
Usually, you'll see them as something with a checkbox in a meta editor, and they'll have a name assigned to them... like "Does not cause self-occlusion" or something like that.

- JacksonCougAr
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