Poor Resolution of materials in viewport

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coodude25




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Poor Resolution of materials in viewport

Post by coodude25 »

Does anyone know how improve the resolutions of the textures in the viewport, because it would greatly help modeling if i could line up models with bitmaps, but the low resolution that it gives without rendering makes it very difficult. It would greatly help if there was a way that i could make a reference texture that showed up in the viewport at its original resolution.

Any help would be appreciated, thanks in advance.
llama_juice




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Post by llama_juice »

right click the viewport name and click "Texture Correction"

it greatly decreases system performance... but it'll do what you're asking it to do.
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TomClancey





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Post by TomClancey »

texture correction works, but it wont be full res, but its the best res u can get. srry man, but thats as good as these programs can do and frankly i hate it to.
cooldude5990





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Post by cooldude5990 »

just press alt b and set it as a background
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coodude25




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Post by coodude25 »

ok, thanks so much for the help guys
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[cc]z@nd!




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Post by [cc]z@nd! »

but if it's the background, it will stay stationary when you move your model, because you're bound to zoom in on parts of the model for details, etc. i prefer creating a plane of the dimensoins of the bitmap, applying the bitmap to it, and using alt+x to make the model you're making transparent.
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TomClancey





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Post by TomClancey »

wen u zoom in wont in zoom in on the background it self? or by stationary do u mean, it wont zoom it or move?
cooldude5990





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Post by cooldude5990 »

[cc]z@nd! wrote:but if it's the background, it will stay stationary when you move your model, because you're bound to zoom in on parts of the model for details, etc. i prefer creating a plane of the dimensoins of the bitmap, applying the bitmap to it, and using alt+x to make the model you're making transparent.
not if you click match bitmap and lock pan/zoom
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