Sealed World Rules and collision geometry
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- Posts: 13
- Joined: Sun Dec 18, 2005 7:25 pm
- Location: at my computer playing halo
Sealed World Rules and collision geometry
Can someone please explain the rules for making level BSPs and collision geometry? I cant understand any of the tutorials that Ive read that explain the Sealed World Rules, so the simpler the better.
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- Posts: 13
- Joined: Sun Dec 18, 2005 7:25 pm
- Location: at my computer playing halo
I knew that...................
Is there anything else or a more detailed explanation? I know that there cant be more than one vertex and/ or edge occupying the same place at the same time, but what does that actually mean? Do I have to weld the vertices together? Is it possible to weld edges together?
