PMI model problem

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spartan343gs





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PMI model problem

Post by spartan343gs »

I PMI'ed 4 items, bridge from guilty spark, wraith from AotCR, Lifepod from Halo, and small door from POA. Models decrapped fine built fine all went well so I loaded my new map into HMT no problems models all there all the tags fine. So on I went to add them into the map I open up sparkedit and here is where the problem occurs the map is fine but all the models are twisted out and if I move the camera to look around it errors and shuts down.
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gh0570fchurch




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Post by gh0570fchurch »

Well, you can't just take a ton of items from one map, and PMI it into another, and except it to work the first time. Bactrack your steps, and redo it, and find what you did wrong.
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spartan343gs





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Post by spartan343gs »

Thanks for the tip I'll try again BTW what is a good range to have the auto detecting for machines like doors, and bridges.
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gh0570fchurch




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Post by gh0570fchurch »

Don't know, check what it is for some of the doors in a10 (that level has plenty of doors). Use that to base your own decision off of.
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Post by spartan343gs »

OK well I did it all again this time spark edit was fine and so was HMT but I got an exception when I loaded up. All the models are fine.. and I had no errors during any processes. :?
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Post by spartan343gs »

ALRIGHT I did it all over started with a blank BG and finally it sort of works. It loads but my wraith has like a piece of it sticking out like half way across the map. I imagine it had something to do with decrapping or something like that. :? I also can not see one of my bridges at all yet the model is fine and I checked it.

Any Ideas?
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inferno
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Post by inferno »

from what i know.. i dont think bridges "work" too well on MP maps..

so you might want too cross that off your list.

and yes your wraith just fucked up in decrapping.
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