[model] Sword

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Jackalope





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[model] Sword

Post by Jackalope »

This is my pic of my new model for the energy sword. It's simple but im having one problem. The file sixe isn't larger than the original, if anyone has any way i could make the file size larger without changing the sword to much thatd be a big help.
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Diaboy





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Post by Diaboy »

You could try increasing the subdivision level? I'm no modeler, so if someone more experienced has a suggestion, go with theirs!
I say old chap, I rather fancy a spot of golf.
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StalkingGrunt911




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Post by StalkingGrunt911 »

Looks cool.
mousey





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Post by mousey »

looks pretty good, all it needs now is some materials and shaders
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Shalted




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Post by Shalted »

Vertex Normals look off.
Awaiting connection...
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CptnNsan0




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Post by CptnNsan0 »

hes asking if anyone knows how to make it larger so he could fit it in the game without changing the appearance at all or very littlr
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Boney526




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Post by Boney526 »

You could add in stray vertices, and not have them connect to anything, or add in 0s in Hex, but I don't know if that second one would help. Even if you don't, I think you can put it in game.... I might be wrong though.
Last edited by Boney526 on Mon Sep 18, 2006 4:34 pm, edited 1 time in total.
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CptnNsan0




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Post by CptnNsan0 »

nope it must be bigger than before :?
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Boney526




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Post by Boney526 »

Yeah that would make it bigger.... as in file size right?
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LuxuriousMeat





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Post by LuxuriousMeat »

no entity can inject models that are smaller than the original one now
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Jackalope





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Post by Jackalope »

Thx for the help, i'll use entity and see if that works. On the other hand i can't seem to switch the backfaces on it. I checked one of the tutorials on here and it said what to do and i did it and it didn't do anything. Thx for all the help.

edit: nvm i found out how to fix the backfaces by experementing.
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