Artificial Rain

Technical Chatter here.
Post Reply
a.1337.H4X0RZ3R





Posts: 28
Joined: Sat Jun 24, 2006 10:01 pm
Location: ^ Incorrect, I am actually Arne|Saknussemm

Artificial Rain

Post by a.1337.H4X0RZ3R »

I read through Skayter's guide to artificial rain, and I got everything working.....except the needlers fall down and don't stay in the air. I've tried setting their weight to 0, even, 0.00000000000000000000000001, and that didn't work. So I guess my question is, how do I make it so the needlers don't fall from the sky but float? If it's possible that is.
That's right, I'm a part of Team Lost Mods. Team Lost Mods! I'm actually known as Arne Saknussemm
User avatar
MrBalll




Acolyte Bloodhound Recreator Connoisseur
Illusionist

Posts: 2691
Joined: Sat Nov 05, 2005 12:05 am
Location: Lubbock, TX

Post by MrBalll »

Set the projectiles Initial and Final speed to 0 in the [proj] tag.
a.1337.H4X0RZ3R





Posts: 28
Joined: Sat Jun 24, 2006 10:01 pm
Location: ^ Incorrect, I am actually Arne|Saknussemm

Post by a.1337.H4X0RZ3R »

I don't want the needler projectiles to float I want the needler -weapon- to float. The projectiles and everything work just fine, it's just the gun falls to the ground and shoots the needlers along the ground. I want the gun to remain stationary in the air.
That's right, I'm a part of Team Lost Mods. Team Lost Mods! I'm actually known as Arne Saknussemm
Monkey Terd




Coagulator Acolyte Recreator Bloodhound
Sigma Sorceror Connoisseur Droplet
Pyre

Posts: 2032
Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S

Post by Monkey Terd »

If you are spawning the weapon through ITMC, in Entity's meta editor, set the "Floating?" or "Properties" value to float. (For the needler ITMC)
Formerly known as Limpmybizket.
a.1337.H4X0RZ3R





Posts: 28
Joined: Sat Jun 24, 2006 10:01 pm
Location: ^ Incorrect, I am actually Arne|Saknussemm

Post by a.1337.H4X0RZ3R »

I don't have that option, in Entity's Meta Editor, for the itmc tag it only has under Item Permutations, Weight, which I've tried setting to 0 and 1E-24, and then Unused Spawn Time.
That's right, I'm a part of Team Lost Mods. Team Lost Mods! I'm actually known as Arne Saknussemm
User avatar
TunesRus90




Commentator Articulatist 250

Posts: 335
Joined: Tue Aug 23, 2005 1:27 pm

Post by TunesRus90 »

Monkey Terd is talking about the Collections reflexive in the SCNR tag, not the itmc tag.
Image
Monkey Terd




Coagulator Acolyte Recreator Bloodhound
Sigma Sorceror Connoisseur Droplet
Pyre

Posts: 2032
Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S

Post by Monkey Terd »

TunesRus90 wrote:Monkey Terd is talking about the Collections reflexive in the SCNR tag, not the itmc tag.
Yea, sorry I wasn't specific enough. Also, it might be labeled "Netgame Equipment" as well..
Formerly known as Limpmybizket.
a.1337.H4X0RZ3R





Posts: 28
Joined: Sat Jun 24, 2006 10:01 pm
Location: ^ Incorrect, I am actually Arne|Saknussemm

Post by a.1337.H4X0RZ3R »

Thanks. Worked like a charm.
That's right, I'm a part of Team Lost Mods. Team Lost Mods! I'm actually known as Arne Saknussemm
Post Reply