Chunks

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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WaywornMmmmm




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Chunks

Post by WaywornMmmmm »

Hello eveyone. Can someone please tell me how to add a chunk to a map that doesn't have any.(EX/ Adding a mach pallet to coag) The only catch is, it has to be done manually. All I'm asking for is for someone to tell me entity's process of adding chunks to different maps like in my example. I'm sorry if I am unclear.
Thanks in advanced.
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Post by Doom »

Well you reminded me of my quote to xzodia during a conversation.

"I can add chunks to a map properly faster then entity...."

It was during it second build and could hardly add chunks. It would have errors upoin errors. So I just did it all in hex. Entity is better now, but if it cant add a chunk then I just add it in hex.

Now when you say manually do you mean hex wise?

It sounds like you are talking about entity thoug.

And are you trying to basically fill in a empty reflexive that you need? or are you just trying to add chunks to the scnr for a containmeant track.

Answer the Questions and I will be glad to help.

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Post by a mammoth »

You need to goto a map that has a mach palette, click on the reflexive, hit copy to clip board, goto your map, click on the header chunk, click add to selected reflex/chunk then hit add meta to map and BAM you have a mach pallette
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WaywornMmmmm




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Post by WaywornMmmmm »

EDIT: I just said I can't use entity for this.

Ok, I wasn't thinking right before. I want to add a new reflex to my map. When I tell entity to do it, it says that it added it, but when i try and find it, it isn,t there.(I did look) I said manual because I didn't know if there was a proper way other then entity or hex, so I guess through hex.
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Post by Spammy »

To add a new reflex, you need to copy an existing reflex from another tag/map(copy to clipboard) and then click "add to selected reflex" in your workmap.
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Post by Scoliosis »

http://www.halomods.com/forums/viewtopi ... highlight=

read the second post. It will explain how.
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Post by Doom »

Spammy wrote:To add a new reflex, you need to copy an existing reflex from another tag/map(copy to clipboard) and then click "add to selected reflex" in your workmap.
and after that you need to click the button add to map.

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Post by WaywornMmmmm »

I CAN'T USE ENTITY FOR THIS. All your replies are useless because of this.
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Post by Doom »

Not everyones perception is the same...

I would suggest doing it through hex. Tycko made a tut on the files forum. Look in the tut submisions.

Good Luck.

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Post by WaywornMmmmm »

Did his tut explian how to add chunks to a reflex that wasn't in the map because the last time I used that tut, I thought it was only for reflexes in the map.
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Post by Doom »

WaywornMmmmm wrote:Did his tut explian how to add chunks to a reflex that wasn't in the map because the last time I used that tut, I thought it was only for reflexes in the map.

Well to add a reflexive that isn't there, I go to h2x, extract what I want to have the reflexive, extract the thing that does have the reflexive and is in my map. Then I would open the .meta.data file of the thing that has your reflexive and look for the reflexive line. Copy that line and then open your meta.data file of the thing that dosen't have your reflexive. paste it in there and at the top it may say somethign like

Tag Type weap weap/rifle/battle_rifle/battle_rifle. or something like that. Chang it to something like Tag Type weap weap/rifle/battle_rifle/battle_rifle_2

save and close it. Got to h2x and add the meta to the map. Since it reinjects the meta and creates a new thing tag it reads the data file and sees that a reflexive needs to be pointed.

Thats how it works!

Good luck. And yes I am all old school with h2x h4x. :P

-Doom
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Post by WaywornMmmmm »

Thanks for the tutorial, but it didn't work for me. This is because h2x doesn't have any data for the tag that the reflex is in. Is there any way to edit the information h2x extracts from the map(and all maps)?
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