how do u get turret to float higher
how do u get turret to float higher
how would you get the turret to float highter(and i mean just the turret part not the legs)
like
----------------------
000
000==ll <--- turret top
00
00000 <---- turret botom (the legs)
0 0 0
-----------------------
to
-----------------------
000
000==ll <----- turret top
00
<- bigger space
<- bigger space
00000 <------- turret botom (the legs)
0 0 0
-----------------------
im making a futer castel fort mod thingy
like
----------------------
000
000==ll <--- turret top
00
00000 <---- turret botom (the legs)
0 0 0
-----------------------
to
-----------------------
000
000==ll <----- turret top
00
<- bigger space
<- bigger space
00000 <------- turret botom (the legs)
0 0 0
-----------------------
im making a futer castel fort mod thingy
Last edited by coolkid on Fri Mar 19, 2004 6:02 am, edited 1 time in total.
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Ok
To get the model into milkshape, you first open you map file in hmt, then go to pc models tab. Find the turret and say export the model. When it asks to export triangle stuff, say yes. Go into milkshape, and got to File, import. Choose to import obj (because that what the model you just exported from halo is) find the turret obj file from where you saved it. Then it will be there for you to edit. When you edit it, remember never to add or remove vertices, just move them around. So just edit what you want, then say export it as a .obj file when your through. Then go back into hmt, go find the turret model again, and this time, import the .obj file you just edited in milkshape. Thats it, then you got your new turret model.
Have fun modeling!
Have fun modeling!

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