Modeling and UVM'ing

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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SS-kojak




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Modeling and UVM'ing

Post by SS-kojak »

Ok, I have lightwave 3d and I need to know the maximum number of polygons a halo2 model can have and how to uv things. I am a total n00b at modeling, so any tutorials on modeling halo2 weapons you can give me will be a total help.
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a mammoth




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Post by a mammoth »

I heard somewhere that theres no limit on polys, just that you should try to keep your model under 10kb. There a really awesome tut in the modeling and skinning forum on UVWing, it for 3ds max though which I would think would be alot easyer and simpler to model with.
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SS-kojak




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Post by SS-kojak »

Yes but lightwave is what they used to model and uv halo2 :o

So I would like tuts for lightwave. But I'll check that stuff out, too.
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a mammoth




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Post by a mammoth »

Where did you find that out, I think its wrong becuase for the modelers job on bungie it says that you should be good with 3ds max...
EDIT:yea, its true
Bungie wrote:Be fluent in 3D Max
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SS-kojak




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Post by SS-kojak »

Nope, look here:
http://www.newtek.com/lightwave/games.php

In the bottom right corner where it says games, it clearly says halo.
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jamesr66a




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Post by jamesr66a »

But not halo 2. :wink:
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