[WIP] Lightbridge Area (Name up for changing)

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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SMASH





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[WIP] Lightbridge Area (Name up for changing)

Post by SMASH »

So, I got this part of the map from a30 or "Halo" and I cut off the in and out tunnels and am making a mp map out of it. I just started to texture it.

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Post by -Laser- »

Using the program found here, you can export it and get all the textures that go with it.

http://www.halomaps.org/index.cfm?pg=3&fid=1609
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Post by Classic »

There's already a map on this.
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Post by SMASH »

Oh.... well, LASER, you made my day... and classic just killed it... but thats ok... I'll do that for another map, thanks laser.
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Post by rossmum »

SMASH wrote:Oh.... well, LASER, you made my day... and classic just killed it... but thats ok... I'll do that for another map, thanks laser.
May I suggest the indoor section of Silent Cartographer? That would be a great CTF match, instead of having to go horizontally to get the falg back to your base, you'd be going vertically, up ramps and stuff...
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Post by Classic »

That would be sweet.
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Post by SMASH »

Yea, but that BSP tool sucks and I can't get it to work... I can extract the bsp, no problem but getting when I extract bitmaps, I ALWAYS get an error and it's not always the same.
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Post by -Laser- »

SMASH wrote:Yea, but that BSP tool sucks and I can't get it to work... I can extract the bsp, no problem but getting when I extract bitmaps, I ALWAYS get an error and it's not always the same.
hmmm....it's always worked for me
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Post by FleetAdmiralBacon »

You have to select a different texture type, but don't worry, it's just for reference.
Most of the errors are for size (buffer space and physical memory)
Just select a simpler, smaller file type to export the bitmaps in. Keep in mind that when you compile your map, as long as you have all the bitmaps + shaders, you don't even need the textures your max file is referencing.
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Post by llamaboy772 »

rossmum wrote:
SMASH wrote:Oh.... well, LASER, you made my day... and classic just killed it... but thats ok... I'll do that for another map, thanks laser.
May I suggest the indoor section of Silent Cartographer? That would be a great CTF match, instead of having to go horizontally to get the falg back to your base, you'd be going vertically, up ramps and stuff...
Thats been done too. But it really doesn't matter because it was a while ago.
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