GMAX
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- Posts: 37
- Joined: Thu Dec 22, 2005 12:59 pm
GMAX
I decided to try modeling Halo CE because after awhile, HMT and HHT modding gets boring. So, I download Gmax and start using it and everything's fine.
Except.....
I DON'T KNOW HOW TO USE GMAX!
Can anyone point me in the right direction, where I can find some Tutorials for a 150% Gmax n00b. Just so y'know, I can't do anything in Gmax.
Thanks in advance!
Except.....
I DON'T KNOW HOW TO USE GMAX!
Can anyone point me in the right direction, where I can find some Tutorials for a 150% Gmax n00b. Just so y'know, I can't do anything in Gmax.
Thanks in advance!
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they're on this site. either tutorials section or video section... can't remember last time i watched em
ASPARTAME: in your diet soda and artificial sweeteners. also, it's obviously completely safe. it's not like it will cause tumors or anything. >.>
always remember: guilty until proven innocent
always remember: guilty until proven innocent
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Gmax Software Download:
http://www.turbosquid.com/gmax
Gmax For Beginners:
http://www.halomods.com/tutorials/Mapping/Gmax/gmax.php
Gmax Tutorials Download:
http://files1.turbosquid.com/Products/L ... orials.exe
Gmax Help Files Download:
http://files1.turbosquid.com/Products/L ... 2_help.exe
Gmax Free Texture Samples Download:
http://files1.turbosquid.com/Products/L ... ibrary.exe
In relation to getting models out of gmax and into 3dsmax for use in Halo, the problem here isn't with 3DS Max but with GMax. Gmax was developed with the intention of having limited import and export capabilities this, in general, is provided by the additional installation of 'gamepacks' available for various games like 'Quake 3', 'Black & White' and MS 'Flight Simulator'. As there isn't an 'official' way to use gmax (or max) to create Halo content you have to work around the problem using what abilities Gmax does have, in this particular instance the MD5 exporter.
Plugins
MD5 Gmax Exporter
http://www.quake3bits.com/files/md5/MD5 ... r_gmax.zip
MD5 3dsmax Importer
http://www.quake3bits.com/files/md5/3ds ... porter.zip
http://www.turbosquid.com/gmax
Gmax For Beginners:
http://www.halomods.com/tutorials/Mapping/Gmax/gmax.php
Gmax Tutorials Download:
http://files1.turbosquid.com/Products/L ... orials.exe
Gmax Help Files Download:
http://files1.turbosquid.com/Products/L ... 2_help.exe
Gmax Free Texture Samples Download:
http://files1.turbosquid.com/Products/L ... ibrary.exe
In relation to getting models out of gmax and into 3dsmax for use in Halo, the problem here isn't with 3DS Max but with GMax. Gmax was developed with the intention of having limited import and export capabilities this, in general, is provided by the additional installation of 'gamepacks' available for various games like 'Quake 3', 'Black & White' and MS 'Flight Simulator'. As there isn't an 'official' way to use gmax (or max) to create Halo content you have to work around the problem using what abilities Gmax does have, in this particular instance the MD5 exporter.
Plugins
MD5 Gmax Exporter
http://www.quake3bits.com/files/md5/MD5 ... r_gmax.zip
MD5 3dsmax Importer
http://www.quake3bits.com/files/md5/3ds ... porter.zip

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- Posts: 37
- Joined: Thu Dec 22, 2005 12:59 pm
posted for sticky
Actually, I made this post a while back and I thought it would get stickied but........
It took a lot of searching and checking and I always add more as I save my progress and upload new info to it all the time.
See Post
http://www.halomods.com/forums/viewtopic.php?t=38007
It took a lot of searching and checking and I always add more as I save my progress and upload new info to it all the time.
See Post
http://www.halomods.com/forums/viewtopic.php?t=38007
