sp gondula?

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nifebender





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sp gondula?

Post by nifebender »

does anyone know what map the gondula is in? the one that stops halfway to fight some buggers and elites with jetpacks?i found the thing it launches from, but i dont think its in the same map. is it a mach, and if so what map and whats the name of the gondula? thanks for any help
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sundriedprawn





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Post by sundriedprawn »

05b_deltatowers.map= Regret
01001111 01001101 01000111 00100001 00100001 00110001 00110001 00110001 01101111 01101110 01100101

49204C494B4520434849434B454E
nifebender





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Post by nifebender »

dang it, i figured that was it. can anyone open that map in insolence? i hope not, lol. cause i cant.
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sarge derek





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Post by sarge derek »

nah i cant open it in insolence :( i was trying to get that gondola into mp and saw insolence wouldn't open it
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nifebender





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Post by nifebender »

is there anyway to get this thing out of the map, and into another?
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nsilva





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Post by nsilva »

nifebender wrote:is there anyway to get this thing out of the map, and into another?
PMI
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nifebender





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Post by nifebender »

might u be so kind as to tell me what that is and how to do it?? :D

EDIT:
perect model injection.
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RadisH





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Post by RadisH »

nsilva wrote: PMI
but pmi is for halo 1 :?

someone can help me to export from 05b_deltatowers.map into mp map the gondola?

tnx!
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Post by jackosmack »

try using entity
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Post by akamasta »

jackosmack wrote:try using entity
yes use entity open both maps, on the sp map side check recursive and parsed, then drag over that mach.
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RadisH





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Post by RadisH »

drag&drop never work on entity :(
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WaywornMmmmm




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Post by WaywornMmmmm »

Thats why you build it into the map. Select the mach then click everything on the right(exept sound mabey) and then save it. Then open your map and select build and select the info file.
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Post by Twinbird24 »

Yeah, but drag and drop works just fine too, you just have to make sure you have parsed and recrusive and maby sound checked before you drag it over. Also, the gondola will appear green when you spawn it in MP maps. So you'll either have to null out Coagulations lightmap (which gets rid of the green, but it still sucks), but then you can reskin it so it looks better.
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[users]MrBalll





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Post by [users]MrBalll »

Twinbird24 wrote:Also, the gondola will appear green when you spawn it in MP maps. So you'll either have to null out Coagulations lightmap (which gets rid of the green, but it still sucks), but then you can reskin it so it looks better.
That, or wait until HSM releases his secrets.
Twinbird24




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Post by Twinbird24 »

HMS, who's he? Why, does he know how to fix the Gondula so it looks good?
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[users]MrBalll





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Post by [users]MrBalll »

[quote="xheadshotmastax"]Since i
RadisH





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Post by RadisH »

tnx have injected the gondola!

yes is green :(. ok now search on forum :S
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Post by Twinbird24 »

You would have to null some stuff out in the Gondolas hlmt, or maby you;d have to null something out for it in the mach tag. Try nulling out something that has to do with light. Mess around with it.
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