100% mine, baby. And I still have more detail to add. *hugs source engine*



Guess which is which

I'm gonna add more details to it soon, this was originally for Halo 2: Source but the future of that project seems a little uncertain, so... *shrugs*
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
Only a small increase in polycount actually and besides that it's for Source so I have about 4 times the current polycount to play with before I have to worry, and if you look you'll see it's already more detailed with the chamfering, the detailed scope, strap sling, etc. But yeah, I'm going to add more detail, so don't worry. Probably the cocking lever slot and/or air vents next, then some more work probably on the handle and scope, and the sides of the receiver.SnaFuBAR wrote:how did you own bungie? you produced THEIR battle rifle with MORE poly's >__> before you go shooting your mouth off about doing better than bungie, get some NOTICEABLE details in it, and do it LOW poly. otherwise, it's just a higher poly br model.
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I did on some parts, and then went back and decided. "aw screw it" and redid them totally to get more detail and such on. This was/is for H2 Source though, so it needs to be as spot on as possible in terms of dimensions and basic shapes.[gx]Shadow wrote:Did you 'trace' the halo 2 one? Thats what it looks like to me and if so, I am not impressed at all...
Think he meant splining along the same shape of the original. Which is technically all I can do, I haven't got the time to learn to plane model (I was doing one assignment last night for 5 hours).multi-genre wrote:You mean like box modeling?[gx]Shadow wrote:Did you 'trace' the halo 2 one? Thats what it looks like to me and if so, I am not impressed at all...
Bungies lloks better and has lower poly.rossmum wrote:z0mg wtf h4x bbq!!!11!one!!two!
100% mine, baby. And I still have more detail to add. *hugs source engine*
Guess which is which
I'm gonna add more details to it soon, this was originally for Halo 2: Source but the future of that project seems a little uncertain, so... *shrugs*
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