Skinning Tutorial

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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ChAoS^TiGeR





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Skinning Tutorial

Post by ChAoS^TiGeR »

There used to be a damn good Vehicle Skinning Tutorial on this website a long time ago. I guess my stupidity was not copying it to my computer when it was here. Does anyone know what happened to it. Im having problems Skinning a Vehicle and I dont remember the exact steps to go. When i followed the TUT it worked perfectly. And the posts ive recieved so far with my problem has not been of any help at all. I still have the same problem. If anyone knows where I can find this Tutorial I have been searching for (it used to be here before the site changed) I would be greatly appreciative.
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twilkey2002





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Post by twilkey2002 »

Step 1. Open any program that lets you extract and inject bitmaps. (Iuse Ch2r)

Step 2. Open the map you are trying to skin it in. (Or just open the shared.map) If you want it to just be for that map and only that map then read up on internal and external bitmaps. Open the shared.map if you want it to show up on all the maps.

Step 3. Find the bitmap for the vehicle. (If you are using Ch2r then the bitmap picture will show up on the left side if you click once. If you are using dothalo then the raw data window should pop up. In Ch2r you double click the bitmap file to open the extract and inject window.)

'Step 4. Look on the window where it says something like DXT2/DXT3 and remember that.

Step 5. Click extract and save it somewhere where you can open it. (Keep the modding program open.)

Step 6. Open the bitmap in photoshop or whatever you use as long as it has the dds plugin.

Step 7. Edit it to your liking. (Do not change the size.)

Step 8. Go to File then Save As and save it somewhere or just override the original one you saved.

Step 9. Now this is where the DXT numbers come in. In the window that pops up on the top left where it says save format. If the bitnap said DXT 1 then save it as that with 1 bit alpha. If it was a DXT2/DXT3 then save it as a DXT3 and if it was a DXT4/DXT5 then save it as a DXT5.

Step 10. Open up your inject and extract window for that bitmap.

Step 11. Click inject and find the edited bitmap.

Step 12. resign and close the map you edited and the shared.map.

Step 13. Ftp the edited map and the shered.map over and clear the X, Y, Z files and the Cache folder located in the E folder.

Step 14. Have fun with your new colors.
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flaming_ninja





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Post by flaming_ninja »

Are you going to finish that tutorial???

You forgot the bit where you make it accessible in system link, or on xbc.
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nifebender





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Post by nifebender »

is there a plugin for ch2r cause it gives me an error when i try to extract the bitmp
twilkey2002





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Post by twilkey2002 »

I dont do anything to make it work on system link. I dont have that problem. As for the plugin I dont know. I use the Ch2r from Antmans Modding pack.
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ChAoS^TiGeR





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Post by ChAoS^TiGeR »

i know this was a long time off but the tut im searching for was for HaloPC not halo Xbox sorry. I just wish i could find this tutorial. Ive been searching but still cant find it. It gave Detailed Step by step instructions on extracting editing and injecting. and they turned out perfect when i followed them. unfortunately im stupid and didnt save this tut to my computer so now i need it again and cant find it.
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