Sub Objects in HMT3

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bmxrider1025





Posts: 99
Joined: Sun Dec 28, 2003 8:37 pm
Location: Washington

Sub Objects in HMT3

Post by bmxrider1025 »

Ok I have the model swap plugin and it lets you import any model with less or exact indices and vertices or whatever, so I want to make my own model with less indices and vertices. I did that, but when I try to import my model in it says "Error: Can't Inject. Subobject problem. Maximum subobjects allowed for this model: 1. Your model broke into: 4"

Can somebody just tell me what a subobject is and how to bring it down to 1?

thanks.
If you'r in a hurry, you shoulda started sooner.
seagoat




Articulatist 250

Posts: 314
Joined: Sat Nov 08, 2003 1:23 am

Post by seagoat »

models have different parts, and each one is a subobject, i think, when you look at a model you will see different forms of that model, i beleive those are subobjects. correct me if im wrong someone. and forget the model swapping plugin, it rarely works. instead, use a hex editor. i think the model swap plugin changes the value that the reference references, so it doesnt work. you have to change the model reference itself, in the objects meta.
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