I've been trying to mod BloodGulch in CE with HMT, but everytime I do, I get Gathering Exception Data.
I followed these instructions that I got from, umm, well I don't remember where I got them now. They do make it so the map can be opened in HMT and values changed, but when I change it back it gets Gathering Exception Data when I try and play the level.
"Take bloodgulch.map for example, and look at the header in a hex editor.
You should see the following... (This is the original file header)
6461 6568 6102 0000 DCA5 D400 0000 0000 7419 8500 688C 4F00 0000 0000 0000 0000 626C 6F6F
6467 756C 6368 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 3031 2E30 302E 3030
2E30 3630 3900
(it would appear as follows: daeha...........t...h.O.........bloodgulch......................01.00.00.0609)
And change the things marked in red to... (This is the modified file header)
6461 6568 0700 0000 DCA5 D400 0000 0000 7419 8500 688C 4F00 0000 0000 0000 0000 626C 6F6F
6467 756C 6368 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 3031 2E30 302E 3030
2E30 3536 3400
(it would appear as follows: daeh............t...h.O.........bloodgulch......................01.00.00.0564)
You can now edit the tags in hmt v3.5, and then just modify the header back to the original after editing to be able to play them in Halo:CE..."
Modding CE
-
- Posts: 1638
- Joined: Tue Mar 02, 2004 10:18 am
- Location: http://www.videotuts.net/
- Contact: