explode on death

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wes





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explode on death

Post by wes »

yo, i wanted to know how i would make it so that when master chief dies he explodes into oblivion. Can anyone help me?

(btw, its for multiplayer on PC)
[users]DiamondX





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Post by [users]DiamondX »

Well, If you have phenomena's plugins, then make a new weapon called self destruct, check the "Doesnt count towards max..." flag and the "Detonates when droped" flag. That should work.

P.S. tell me if it works!
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Danke




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Post by Danke »

Wouldn't quite work, you'd always have that weapon on you which would get annoying.
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Post by [users]DiamondX »

yeah, but if you had some way of making that weapon invisible...
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Danke




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Post by Danke »

That'd be easy. The problem would be that it would still be there. When cycling you'd have an invisible weapon along with 2 other guns.
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Post by [users]DiamondX »

I dont mean invisible like that, but invisible so that when you are cycleing through your weapons, you only see 2 weapons.
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Post by wes »

cmon, all i want is masterchief to blow up when he dies...
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Danke




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Post by Danke »

Aim a rocket launcher at your feet. =/

You could set grenades to detonate when dropped?
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wes





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Post by wes »

hmmmm... maybe that grenade part just might work... hmmm
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Post by [users]DiamondX »

Yeah, because they explode anyway. The only problem that I can think of would be the grenade might explode right when it leaves your hand, or right when it hits the ground. (which might be good or bad)
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Post by M@ttBot=AA= »

swap an effect in hht for an explosion, like maybe blood
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Post by DECOY »

I think if you look in the biped tag in HHT. Over in the right window there's
a pair of Effects [effe] that are nulled out.

In a vehicle tag these are the partial damage and destruction effect
dependencies. You might try swapping the lower one of the two.
Search the drop down box for Vehicles\scorpion\shell explosion.

I dont have HHT with me, so dont be surprised if it doesnt work. It's just
an educated guess. :)
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Danke




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Post by Danke »

The grenade detonate when dropped should work. When you throw you throw a projectile, so it won't explode on throw. The only problem would be that a) it explodes before you even pick it up (shouldn't) b) it doesn't explode, just disappears and c) if you have no grenades, you don't blow up.
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Post by wes »

DECOY i think YOU have the right answer... let me test it out...
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Post by ihavegreenshoes »

yeah swapping the blood effect with an explosion effect would just make mc explode everytime he gets shot. and i dont think dropping nades would work.
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Post by M@ttBot=AA= »

one thing with decoys, is u usually drop more than one, so they would shoot across the level
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[cc]z@nd!




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Post by [cc]z@nd! »

what if you swap the shield depletion effect for an explosion? that way you can get shot a few times without blowing up
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Post by wes »

no, i dont want the explosion to kill master chief...
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Post by Phenomena »

biped plugin = flag = disapears when dies or something like that, that in HHT do what decoy said >_>
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