Trouble inserting bitmaps in mainmenu

Technical Chatter here.
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ghetto





Posts: 4
Joined: Mon May 16, 2005 10:07 pm

Trouble inserting bitmaps in mainmenu

Post by ghetto »

I'm using DotHalo and editing global.matg

I can load the maps into the main menu without problems.
(after a bit of playing around I discovered what these fields represent....
'Value' = Cursor Location (ie default selection after cache has been cleared.
'Next Value' = the order the map will appear in the list. The lowest number is first. eg 10=1 st, 120=12th.

My problem is trying add new bitmaps for new maps.
I've extracted the correct dds from the map file, but when I try to inject an image into ui\code_global_bitmaps\mulitplayer...bitm It appears that they are linked together.
Linked bitmap locations-
Linked: 11,12&14
Linked: 13,15-39,45-49
Linked: 40-44
eg If I inject a dds into location 14, then the same image is copied into 11 & 12 automatically.
Zanzibar is in location 11, so this only leaves 2 new different bitmap slots.

At this stage I'm just using a generic "New Map" picture, not good.

I though it may be a bug with the program but ADI has the same issue.

Am I injecting into the wrong spot, or using the wrong program ?

Thanks,

Ghetto (Noob)
c_m77





Posts: 44
Joined: Mon Feb 16, 2004 9:28 pm
Location: Australia

Post by c_m77 »

Yeah I'm having a similar problem. It'd be great if someone could post a tutorial on how to add the thumbnails in the mainmenu, and also if people could post/show us how to get some of the thumbnails that guys have already made for some of the classic mods (undeadlong, etc)!

Thanks
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