SP-MP
- x13igDudex12
- Posts: 909
- Joined: Sat Mar 05, 2005 3:29 pm
- Location: Around.
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- x13igDudex12
- Posts: 909
- Joined: Sat Mar 05, 2005 3:29 pm
- Location: Around.
- Contact:
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- Posts: 405
- Joined: Sat Jan 29, 2005 10:33 pm
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- x13igDudex12
- Posts: 909
- Joined: Sat Mar 05, 2005 3:29 pm
- Location: Around.
- Contact:
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- Posts: 2161
- Joined: Sat Feb 12, 2005 4:34 pm
- Location: I am pwn-proof.
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- x13igDudex12
- Posts: 909
- Joined: Sat Mar 05, 2005 3:29 pm
- Location: Around.
- Contact:
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it is ironic because taking tags from published work (halo 1) is just as illegal as taking tags from other peoples work. but oh well. w/e.x13igDudex12 wrote:well woudnt that be a really bad case of copyright crud?
for ur map u could somehow extract the bsp and the textures and sort it out in 3ds Max.

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- Posts: 405
- Joined: Sat Jan 29, 2005 10:33 pm
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well, so far, ive gotten it rebuilt and used HMVC to convert it to CE. it shows up in the map archive, but its unclickable and therefor unusable. i remember awhile ago i found something on google that said in HMVC, to get it to show up all that had to be done was change the hex, and it gave the hex to convert it. but i forgot where that was and what to search for, so i gotta go look for it.
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- Posts: 405
- Joined: Sat Jan 29, 2005 10:33 pm
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