Discuss general issues about modding HaloPC. Post ideas for mods here.
{TsR}Hawk
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by {TsR}Hawk » Fri Dec 19, 2003 5:02 pm
i need to know how to mod a level so its invinsibility and infinite ammo can some one tell me how?
CrimsonKnight
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by CrimsonKnight » Fri Dec 19, 2003 5:11 pm
well for invisibility you dont need to mod, when you create a new game type just go in and put the option, invisible players on. as for infin ammo, go in and change ammo per shot to 0
A wise monkey knows not to monkey with another monkey's monkey...
11691
Posts: 59 Joined: Mon Nov 17, 2003 1:54 am
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by 11691 » Fri Dec 19, 2003 5:27 pm
I think he meant 'invincibility' and infinite ammo.
For invincibility, Swap the cyborg's collision model with something invurnerable, like a warthog or assault rifle.
Do what CrimsonKnight told you for infinite ammo.
{TsR}Hawk
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by {TsR}Hawk » Fri Dec 19, 2003 5:27 pm
no i menat that u cant die and how exactly do you do that 0 per shot thing. i no with HMTv3 but i need step by step kinda thing
11691
Posts: 59 Joined: Mon Nov 17, 2003 1:54 am
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by 11691 » Fri Dec 19, 2003 5:34 pm
Open a map with HMT3, go to weapons. Under the 'Maximum ROF', there should be 'Ammo Per Shot'. Change that from 1 to 0.
Haloking
Posts: 239 Joined: Sat Nov 29, 2003 3:17 pm
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by Haloking » Fri Dec 19, 2003 8:32 pm
just wondering, can you also do this using hex workshop?
WaLKa
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by WaLKa » Fri Dec 19, 2003 8:40 pm
HaloKing wrote: just wondering, can you also do this using hex workshop?
of course!
[VC]CaptainValor
Posts: 449 Joined: Sun Nov 30, 2003 7:06 pm
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by [VC]CaptainValor » Fri Dec 19, 2003 8:42 pm
Yeah, but it's a whole lot tougher.
Won't changing the collision model to a hog give you warthog's attributes? So you'll end up not fitting through some doorways?
WaLKa
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by WaLKa » Fri Dec 19, 2003 8:46 pm
[VC]CaptainValor wrote: Yeah, but it's a whole lot tougher.
Won't changing the collision model to a hog give you warthog's attributes? So you'll end up not fitting through some doorways?
possibly, i haven't tried, i think that has more to do with model though.. idk
11691
Posts: 59 Joined: Mon Nov 17, 2003 1:54 am
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by 11691 » Fri Dec 19, 2003 10:27 pm
Nope, that only happens with the physics model. Collision models only interact with other characters, not vehicles and enviroments.
WaLKa
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by WaLKa » Sat Dec 20, 2003 6:15 am
i thought it was something like that...
{TsR}Hawk
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by {TsR}Hawk » Sat Dec 20, 2003 3:19 pm
ok now i need to no now how to make a weapn stronger, like a tank shell except 9999 times stronger
11691
Posts: 59 Joined: Mon Nov 17, 2003 1:54 am
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by 11691 » Sat Dec 20, 2003 4:18 pm
Go to damage, and find the type of damage you want. HMT3 should bring up some stuff, and you can change the damage from there.