Model: Building/Base

This forum is for uploading new building blocks for maps such as tags and new models. Please do not post any copyrighted material (ie, models/textures from other games).
Post Reply
wolf_demon





Posts: 35
Joined: Thu Apr 01, 2004 9:39 pm
Contact:

Model: Building/Base

Post by wolf_demon »

this is the first ever thing i have put up for downloading

thanks to Woo-chopper5 for:
-fixing a couple mistakes left by clumsy me
-renders
-and converting it from .gmax to .max for you all to enjoy.


its not scenery. merge it with your current map and connect it to the scenery.
Image
Image

the inside doesnt have a render:
Image

no its not scenery. just merge it with your current map and connect it to the BSP.
Attachments
wolfbase01.rar
(177.96 KiB) Downloaded 74 times
Last edited by wolf_demon on Sat Sep 11, 2004 10:53 am, edited 1 time in total.
User avatar
ExileLord




Socialist Snitch! Mad Hatter Coagulator
Advisor Orb

Posts: 1118
Joined: Fri Sep 10, 2004 11:06 am
Location: Bourbonnais, Illinois

Post by ExileLord »

That looks pretty cool in my opinion.
wolf_demon





Posts: 35
Joined: Thu Apr 01, 2004 9:39 pm
Contact:

Post by wolf_demon »

thats it for feedback :?: :?: :?: :?: :?
stupid sig rules...it's not that wide...
User avatar
-Legendary-




Recreator Connoisseur Renovator Mad Hatter
Snitch!

Posts: 2272
Joined: Mon Aug 02, 2004 8:06 pm
Location: SC
Contact:

Post by -Legendary- »

thats all i want to do is make a simple map how did u do that what program do u have
Image
Madcow





Posts: 34
Joined: Sun Feb 22, 2004 11:06 am
Location: Florida

Post by Madcow »

does it have any errors? open edges? to many polys?
Last edited by Madcow on Sat Oct 14, 2006 4:33 pm, edited 1 time in total.
Pie





Posts: 2690
Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
Contact:

Post by Pie »

looks nice :wink:
Image
Thank You, SHOUTrvb, For This Fantastic Signature :mrgreen:
Made By Me





Posts: 100
Joined: Sat Jun 19, 2004 2:13 pm

Post by Made By Me »

he already deleted bottom faces for connecting to the bsp and it has exactly 326 polys and the only errors are the bottom ones (because of the connecting)
Image

i pwn you
HMC Helljumper





Posts: 385
Joined: Wed Jun 16, 2004 2:02 pm

Post by HMC Helljumper »

but why would he delete the bottom faces? you dont need to connect htings to the skybox... you just make htem seperate objects an du get hte z buffered triangles error but it still builds ur map anyway... its alot simpler and it is a lot faster na d more efficient
Made By Me





Posts: 100
Joined: Sat Jun 19, 2004 2:13 pm

Post by Made By Me »

yeah, but the bottom faces are still not there.
Image

i pwn you
HMC Helljumper





Posts: 385
Joined: Wed Jun 16, 2004 2:02 pm

Post by HMC Helljumper »

well its looks great but thats pretty gay about the bottom faces
Made By Me





Posts: 100
Joined: Sat Jun 19, 2004 2:13 pm

Post by Made By Me »

yeah, i dont know why he said just connect to bsp, its pretty easy to make this scenery :lol:
Image

i pwn you
wolf_demon





Posts: 35
Joined: Thu Apr 01, 2004 9:39 pm
Contact:

Post by wolf_demon »

sorry to bring this topic up from the old ages.

but i didnt make this scenerey because, well, i don't think scenery looks organic. it looks so much better if you connect it directly to the BSP of your map. and another thing: i didn't skin it
stupid sig rules...it's not that wide...
Pie





Posts: 2690
Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
Contact:

Post by Pie »

yea, scenery makes you only able to make it all one type of material (metal, dirt etc) and it just isn't as good....easier to do, but not as good


(in my opinion at least)
Image
Thank You, SHOUTrvb, For This Fantastic Signature :mrgreen:
Post Reply