MC Unarmed
MC Unarmed
ok then scince no one likes to give a strait answer just forget it.
Last edited by Chromega on Tue Sep 07, 2004 6:57 am, edited 1 time in total.
open up any SP map in HMT
select the 'cyborg_unarmed' biped
do a simple extract (not recusive)
inject it into the desired MP map via extract/rebuild (or if yu can figure out that thing to inject blank spaces......)
NOTE: you may need to open the MP in HHT map after you rebuild it and do a dependancy swap for the Mod2 files in the new biped to make them cyborg_mp so it will work
select the 'cyborg_unarmed' biped
do a simple extract (not recusive)
inject it into the desired MP map via extract/rebuild (or if yu can figure out that thing to inject blank spaces......)
NOTE: you may need to open the MP in HHT map after you rebuild it and do a dependancy swap for the Mod2 files in the new biped to make them cyborg_mp so it will work
"If you go to Z'ha'dum you will die."
1. open any single-player map with Halo Map Tools
2. go to the biped tags (the fourth one down)
3. select "character\cyborg\cyborg_unarmed"
4. hit the "save meta" button, do not bother with the recursive box, leave it un-checked
5. close the SP map
6. open the MP map you wish to inject the unarmed dude into
7. click tools
8. select batch extract
9. make a folder to extract it to
10. take the biped ou extracted earlier and move it into the bipeds folder of the extracted map
11. under tools go to rebuild map
12. select th map you wish to rebuild (you MUST place the ORIGINAL mapfile you extracted from in the same folder as the extracted data)
13. click yes to anything it says
14. Under the "additional files" tab, add the new metafile
15. hit rebuild
2. go to the biped tags (the fourth one down)
3. select "character\cyborg\cyborg_unarmed"
4. hit the "save meta" button, do not bother with the recursive box, leave it un-checked
5. close the SP map
6. open the MP map you wish to inject the unarmed dude into
7. click tools
8. select batch extract
9. make a folder to extract it to
10. take the biped ou extracted earlier and move it into the bipeds folder of the extracted map
11. under tools go to rebuild map
12. select th map you wish to rebuild (you MUST place the ORIGINAL mapfile you extracted from in the same folder as the extracted data)
13. click yes to anything it says
14. Under the "additional files" tab, add the new metafile
15. hit rebuild
"If you go to Z'ha'dum you will die."