Xbox AI tut?

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SpyPie





Posts: 7
Joined: Sat Apr 24, 2004 2:53 pm

Xbox AI tut?

Post by SpyPie »

Ive looked all over for an AI tut. for the xbox, but all I can find are PC one that involve rebuilding :( Does anyone know of an xbox AI tuorial?

- Spy
mrhyperpenguin




Revivalist Miner Wordewatician 250

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Joined: Sun Mar 07, 2004 4:34 pm

Post by mrhyperpenguin »

just inject instead of rebuild
Shadow_Fox





Posts: 146
Joined: Sat Jul 10, 2004 7:41 pm

Post by Shadow_Fox »

mrhyperpenguin wrote:just inject instead of rebuild
How would you do that? Would you use that Xinject program, and then what? I'm interested in doing that but I guess i could just find a mod like it somewhere....But please explain.
Shadow_Fox





Posts: 146
Joined: Sat Jul 10, 2004 7:41 pm

Post by Shadow_Fox »

Bump
streyflip





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Joined: Sun Aug 29, 2004 6:11 am

Post by streyflip »

AI in xbox is nothing special. all they do is stand there and shoot. they dont move like in the pc version
mrhyperpenguin




Revivalist Miner Wordewatician 250

Posts: 357
Joined: Sun Mar 07, 2004 4:34 pm

Post by mrhyperpenguin »

streyflip wrote:AI in xbox is nothing special. all they do is stand there and shoot. they dont move like in the pc version
ok, well what you said is half true, they can chase you, move around, but they biggest setback is that they have to be spawned in car's

here is a quick tut for getting "smart" ai in bg

this all can be done in xinject

download beach assult (halo ce map) open it in xinject

look in the actr and there should be only one thing in there, save meta
look in actv and there should be a meta with the same name (or similar) to the actr, save meta

go in to bg, under coll inject both of them, change the name (if desired) and the tag class (on the right side, one should be coll, 2 should be yyyy)

go in to actv fix dependency's, actr bipd weap required
go to vehi and there should be 3 actv near the bottom, (# of actv depening how many seats there are in the vehicle) save and play, use other ai tutorials if your unclear
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