[Mod Package] Halo 2: Combat Evolved FINAL RC2
- GametagAeonFlux
- Posts: 9320
- Joined: Sun Jun 06, 2004 7:27 pm
- Location: Lincoln, NE
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- GametagAeonFlux
- Posts: 9320
- Joined: Sun Jun 06, 2004 7:27 pm
- Location: Lincoln, NE
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Well, you need a weapon with 2 projectile chunks (I used the Carbine, because it looks to me like it was the old BR tag). Then you need the latest weap plugin which has the secondary fire stuff on it. The first one should point to first, the second one to the second. Now, just edit chunk 1 (unzoomed), to be 3 shot burst. There ya go.
Hey, can anyone get me a big batch of *ahem* high quality non-blurry screenshots of H2:CE, showing off its features? I've only got a capture card on composite, and it produced some pretty blurry results. Screenshot help would be greatly appeciated. Just post different shots like I did
Hey, can anyone get me a big batch of *ahem* high quality non-blurry screenshots of H2:CE, showing off its features? I've only got a capture card on composite, and it produced some pretty blurry results. Screenshot help would be greatly appeciated. Just post different shots like I did
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- Posts: 40
- Joined: Fri Jan 28, 2005 5:34 pm
- Location: Canada
- Contact:
XD i will do some screen shots if you really want even tho we dont have the greatest past......
but yah add me to msn [email protected]
got a few thigns we need to talk about
but yah add me to msn [email protected]
got a few thigns we need to talk about
Max sig size allowed: 400x200?????
Id rather have more width, and less height than a huge retarded one
http://www.halogama.com
Id rather have more width, and less height than a huge retarded one
http://www.halogama.com
- GametagAeonFlux
- Posts: 9320
- Joined: Sun Jun 06, 2004 7:27 pm
- Location: Lincoln, NE
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- Posts: 12
- Joined: Mon Feb 07, 2005 4:39 pm
not sure how useful this will be for people, but it helped me.
i wanted to be able to load h2:ce without the 1.1 update and the bungie content maps on my mainmenu.map map selection screen. what i did to fix this is i opened up the default.xbe in a hex editor and searched for "SM" (without the quotation marks). every instance that you see that reads "d.SM" is a reference to the save data in TDATA and UDATA. i changed the d to an e in the .xbe and then saved the file, ftp'd to my box and cleared my cache. unfortunately you still have to clear your cache every time you load the game (if you have original h2 files in your cache) but it worked to get rid of the 1.1 update load and the extra bungie maps off of my map select screen.
take it easy
-meh
i wanted to be able to load h2:ce without the 1.1 update and the bungie content maps on my mainmenu.map map selection screen. what i did to fix this is i opened up the default.xbe in a hex editor and searched for "SM" (without the quotation marks). every instance that you see that reads "d.SM" is a reference to the save data in TDATA and UDATA. i changed the d to an e in the .xbe and then saved the file, ftp'd to my box and cleared my cache. unfortunately you still have to clear your cache every time you load the game (if you have original h2 files in your cache) but it worked to get rid of the 1.1 update load and the extra bungie maps off of my map select screen.
take it easy
-meh
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- Posts: 12
- Joined: Mon Feb 07, 2005 4:39 pm
Isn't that the same effect as changing default.xbe to abcdefault.xbe or something random like that? Besides the different content directory and stuff?
I just rename the xbe. The autoupdate and the new maps won't load.
Btw XD, there was another topic about removing the lightmap or something like that. I think it would add a really Halo 1-istic feeel to some of the maps.
I just rename the xbe. The autoupdate and the new maps won't load.
Btw XD, there was another topic about removing the lightmap or something like that. I think it would add a really Halo 1-istic feeel to some of the maps.
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- Posts: 433
- Joined: Tue Apr 26, 2005 11:05 am
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I've been playing with this mod for the last couple of days. (just barely started using mods-this is only the second one I tried). It's freakin' awesome. A friend of mine at work wants to mod his box just to play this.
Question. How difficult/what would be involved in making the changes in this mod work on other mods? Like, there's a few maps others have made, but I don't so much like going back to normal H2 rules and physics for them. How would I go about modding those mods to play like CE? If it's a trade secret or something I understand, but if not, maybe you could make a tut on it so other modders can work it into their new maps.
Question. How difficult/what would be involved in making the changes in this mod work on other mods? Like, there's a few maps others have made, but I don't so much like going back to normal H2 rules and physics for them. How would I go about modding those mods to play like CE? If it's a trade secret or something I understand, but if not, maybe you could make a tut on it so other modders can work it into their new maps.