Spawning AI's via Editing Scenario

Discuss general issues about modding HaloPC. Post ideas for mods here.
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Altimit01




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Post by Altimit01 »

Or the far easier: tagc, change the dependency to a vehicle with the actv tag. Null out the vehicle shader tags in it's mod2 and edit out the collision (bitmasks as I recall).

But this topic is about trying to place AI using a method that isn't a hack but actually editing the scnr tag.
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conure




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Post by conure »

Of course you can place new chunks even if there is nothing to duplicate, you just need to make a memory block layout and put it in. Just make sure you move all the things...

Meh, i may make a quick appy for adding AI reflexives later if i feel the need (or pressure)
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Mr.Brightside
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Post by Mr.Brightside »

No, I meant respawning AI. If you just shove an actv into a warthog, it will respawn, but the actv's won't. I don't know why this happens.

Or, just add encounters with Sapien, and then convert to PC format with Harbinger, xD.
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Post by conure »

Mr.Brightside wrote:No, I meant respawning AI. If you just shove an actv into a warthog, it will respawn, but the actv's won't. I don't know why this happens.

Or, just add encounters with Sapien, and then convert to PC format with Harbinger, xD.
I was talking about encounters.

The actv doesn't spawn because it isnt in the right way and have the necessary AI information filled out.
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