He is trying to divide up everything...With your method, could you tell me which shader (not the name, the dependency) in the bsp goes on the right top part of the wall on the main building.
No?
Thats because its not what he's looking for

Unless of course I'm wrong, what he's after is to break up each map into small parts so to be abel to skin more areas of the map. Lets say foundation, there could be lets say 13 instances of the ground shader used on the bsp. Well if this plan goes through, then we'll be able to skin 13 seperate sections of foundations floor...Get it?
Tell me if I'm wrong though
