Post your pics of mods in beta, or pictures that do not have a mod associated with them.
-Treetoad-
Posts: 736 Joined: Sat Jun 03, 2006 7:58 pm
Contact:
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by -Treetoad- » Fri Feb 09, 2007 12:41 pm
wow
...
thats amazazing
Great job
Sig over file size limit.
JunkfoodMan
Posts: 1061 Joined: Fri Jan 27, 2006 10:18 am
Location: London, Englandia
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by JunkfoodMan » Sat Feb 10, 2007 6:17 am
Work for a Game company. Now.
wat
Geo
Forum Manager
Posts: 4404 Joined: Sun Jun 19, 2005 1:01 am
Location: United Kingdom
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by Geo » Sat Feb 10, 2007 7:23 am
kthxbai
For
extremely cheap web hosting and domains, PM me. Includes excellent control panel software and instant activation!
Explosive American
Posts: 1131 Joined: Wed Apr 13, 2005 4:52 pm
Location: Santa Cruz, CA
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by Explosive American » Sat Feb 10, 2007 4:41 pm
SnaFuBAR wrote: he should spin the drum before putting it in. it will not spin like that when in line with the barrel. other than that, awesome, and you neeed to do my magnum 500.
It'll spin one way, but not the other. I've done this on a revolver before. A .357.
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Sat Feb 10, 2007 8:42 pm
you're right. it'll only spin clockwise (looking at the cartridge end).
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
DoorM4n
Readers Club
Posts: 2530 Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance
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by DoorM4n » Sat Feb 10, 2007 10:05 pm
Wow, that is perfect.
The maximum signature size is 500x120px at 75kb.
CabooseJr
Posts: 4592 Joined: Wed May 11, 2005 8:09 am
Location: Valve knows a lot about my cookies.
Contact:
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by CabooseJr » Sun Feb 11, 2007 6:38 am
L33T have you been ripping from Half Life 2 again?
Titusz
Posts: 549 Joined: Wed Nov 29, 2006 8:04 am
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by Titusz » Sun Feb 11, 2007 6:56 am
CabooseJr wrote: L33T have you been ripping from Half Life 2 again?
the hl2 pistol isnt as cool animated
Ω ☻ <---OMFG, they're breeding
CtrlAltDestroy
Posts: 1509 Joined: Sat Nov 06, 2004 5:14 am
Location: hi2u
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by CtrlAltDestroy » Sun Feb 11, 2007 7:34 am
tl;dr?
[ZMT] L33T wrote: Model: brigadierwolf
Texture: Kimono
Animations: Myself
...
SpecOp44
Posts: 2008 Joined: Tue Jun 06, 2006 12:34 pm
Location: The Canadarm
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by SpecOp44 » Sun Feb 11, 2007 8:19 am
I'm impressed, the movement is fluid and realistic, very well done.
SHOUTrvb
Posts: 3934 Joined: Sun Feb 13, 2005 11:13 am
Contact:
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by SHOUTrvb » Sun Feb 11, 2007 7:05 pm
BEEF!!! wrote: Absolutely amazing.
I agree. That's hot.
Dagger13
Posts: 370 Joined: Wed Nov 22, 2006 12:37 pm
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by Dagger13 » Sun Feb 11, 2007 7:14 pm
wow thats perfect nice f-in job
(An Old one.)
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Sun Feb 11, 2007 7:37 pm
Explosive American wrote: counter -clockwise, I think. I remember spinning it left.
that's wierd. the one's i've shot are clockwise.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
Explosive American
Posts: 1131 Joined: Wed Apr 13, 2005 4:52 pm
Location: Santa Cruz, CA
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by Explosive American » Sun Feb 11, 2007 7:49 pm
My memory isn't the best, short term, so I wouldn't trust my assumption.
It's funny, I can remember when I was 2 years old, but I can't remember where I left my goddamn [insert random small thing here].
Jsk1610
Posts: 939 Joined: Sat May 27, 2006 1:23 pm
Location: Seoul/NJ
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by Jsk1610 » Mon Feb 12, 2007 1:59 pm
O_O... wow.
warlord
Posts: 1242 Joined: Thu Jun 16, 2005 9:07 am
Location: britain/ england/ lincolnshire
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by warlord » Mon Feb 12, 2007 2:02 pm
Explosive American wrote: My memory isn't the best, short term, so I wouldn't trust my assumption.
It's funny, I can remember when I was 2 years old, but I can't remember where I left my goddamn [insert random small thing here].
jeez u gotta see a doctor about ur dinky pinky problem lol.
Dootuz
Posts: 1237 Joined: Wed May 25, 2005 4:10 pm
Location: Under my xbox on Delta Halo
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by Dootuz » Sun Feb 18, 2007 2:16 pm
Nice But takes to long to reload lol
Tural: Conversation over.
RaVNzCRoFT
Posts: 6208 Joined: Mon Jan 10, 2005 3:05 pm
Location: Raleigh, North Carolina, USA
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by RaVNzCRoFT » Sun Feb 18, 2007 2:39 pm
GametagAeonFlux wrote: If it were to go ingame, it could work like Shotgun's reload where you do each individual bullet and can cancel it by firing or meleeing.