First Person model injecting
First Person model injecting
I am working on putting a Hunter in Coag. I know it is going to be hard, but oh well. I have a first person model of the Hunter's arms. When I replace the MC's arms with those of the Hunter's, when I load the map, I freeze. I changed the fp models in [matg] globals/globals. Fixed SL, signed, FTPd to Xbox. Is there any other tag that needs to be changed in order for it to successfully work? Does anyone else have a working Hunter?
I think it would be the weapon jmad that is screwing you up. Each weapon calls for a jmad and FP hand mode. Without it you dont see the gun or arms at all.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
Yea, the JMAD is what bothers me about it. The FP models don't seem like they would be the hard part, but the animations, I am completely clueless. I will be using the same model for all weapons since the Hunter can only use the particle cannon. So the arms will never change, just the projectiles. Any idea on custom/replacing JMADs?
sortof. You could use the method i did to make the hog's turret use FP. If i remember right, I just copyied all the bone chunks from turret's jmad and pasted them over the FP weapon's jmad. If that doesnt work then i have to look at what i did again cause its been a while since i tried that mod.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)