Modding help?

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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halo play3r





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Modding help?

Post by halo play3r »

Hey halo mods :)

I need some help creating:

Containment= Night
Rocket= Nuke, never got it to work
Rocket= Make the actual rockit a bit bigger to look like a nuke.


Thats all for now
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Doom




Articulatist 500

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Location: DHA , SA Team: Liquid Metal Knowledge: Excellent Your Mom?: Yes
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Post by Doom »

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Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
a mammoth




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Post by a mammoth »

Ah, well for the night, get Uber Light Map tool, you can find it in the file forums > Utilities. Once you have that you just open it, open the map, and turn the lightness way down to where you like it. You also may want to null out the sun, to do that, open dothalo or any other halo modding app, goto the scnr tag then goto the one tag there, then let it load, in dependcies there should be one that is a lens and it should contain earthcity_sun something like that. Swap it to null.

For the nuke goto the jpt! tag and scroll down to something to the extent of rocket_explosion and up whatever range and hurt values you see to your liking.

For the big Rocket, goto entity and the rocket model, it should be labeled rocket, and its the mode tag, then goto tools>plugins>model resizer, resize to your liking.
My real name is a Mammoth, if someone who cares sees this, please change my name to a Mammoth
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