So you've managed to reinject your Wraith back into say BloddGulch. You load up the map... yay no blobs! Then you look closer and then skin is random and completely wrong. Why is this? From what I see HMT isn't saving the texture coordinate data (UV coordinates I believe they're called...) when it exports it to an .obj file. Just try loading the model up into a modelling program and try loading the skin. Won't load it right. Anyone know of a way around this or are we gonna have to wait for HMT4?
Oh and a tip:
For multiplayer use, don't use b-driver, use scorpian-driver for the driver seat. The animation has him climb in and out of the hole instead of getting in as if it were a banshee.
he actually goes in the hole??? if the anaimation is perfect with the wraith driver im thinkin we can extract only the animation or just change the thing that says who gets in and out for a perfect animation
Well there is a bit of clipping, but besides that he does climb into the hole, and when he gets out it looks really cool. A LOT better than the b-driver anims. Just don't use it in sp or elites can't get in since they can't get in scorpions.