Tripwire Activation

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WaeV




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Tripwire Activation

Post by WaeV »

Does anyone know of a way for some sort of tripwire device to be set up? I'm looking for something that triggers when you walk over / through it
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DeadHamster




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Post by DeadHamster »

Someone put up a tutorial for tripmines, so that when a vehi hits it blows up, but I don think anything like what you're looking for is possible.

Maybe I could see it happening in a script, IDK whats possible in scripting personally but if it could do something like "If (player is on x coord #), then (blahblahblah)"

I dont see any way to do this in PC. but look into it anyway, try to find a way to make it work. Even if it's a sketchy getaround, do it.
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Corvette19




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Post by Corvette19 »

There is a way, with trigger volumes and scripting.
In CE, you can setup a trigger volume on a map and script it so that when the player enters that trigger volume, he dies.
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Philly




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Post by Philly »

Yeah, a death barrier. There's quite a few at the beginning of Two Betrayals.
For anybody still wondering where FTD has gone, here it is.
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Post by Mr.Brightside »

You can do the one with vehicles, it's very simple. But it won't work if you're on foot :?
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Post by bcnipod »

I have a map with some mines in it I could give you.
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WaeV




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Post by WaeV »

That'd be great! How did you make it?
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Post by bcnipod »

altered grenade timers so that it would stay active for a very long time. IM me and i can give it to you.
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Loor





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Post by Loor »

Noo,
You duplicate the biped, and then chage the shield broken effect on that biped to an explosion, so when you run over it it EXPLODES.

Of course, you have to change the model.
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Post by bcnipod »

Loor wrote:Noo,
You duplicate the biped, and then chage the shield broken effect on that biped to an explosion, so when you run over it it EXPLODES.

Of course, you have to change the model.
My way is easier and more fun :P
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WaeV




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Post by WaeV »

Oh, I can already change the grenade timers. I want it to explode when you're x distance close, not x seconds later.
Loor wrote:Noo,
You duplicate the biped, and then chage the shield broken effect on that biped to an explosion, so when you run over it it EXPLODES.

Of course, you have to change the model.
Interesting...
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Post by bcnipod »

I can send you the map if you want to play with what I did, I did more than just the grenade timers.
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WaeV




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Post by WaeV »

Ok, I'll PM you.
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Philly




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Post by Philly »

I have an idea. Change the footstep effects of a particular surface to be something like a frag grenade explosion. Say, for example, you edited the collision of the log to be a small cube made from engineer skin. Engineer skin because you never see it used. Then you edit the globals/cyborg.foot file so that whenever you run, walk or land on that surface, you blow up.

Just an idea.
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Post by DeadHamster »

Philly wrote:I have an idea. Change the footstep effects of a particular surface to be something like a frag grenade explosion. Say, for example, you edited the collision of the log to be a small cube made from engineer skin. Engineer skin because you never see it used. Then you edit the globals/cyborg.foot file so that whenever you run, walk or land on that surface, you blow up.

Just an idea.
Ha, I've often used engineer blood/skin as well.
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Re: Tripwire Activation

Post by Andrew_b »

WaeV wrote:I'm looking for something that triggers when you walk over / through it
you answered your own question. How to do it should be your next question. CE.

You can also do it through PC, but doing it through CE would be easier and better.
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WaeV




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Post by WaeV »

Ahh, but I'm trying to avoid rebuilding.
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Post by Philly »

Get DeadHamster to help you with the method I suggested. It might just work.
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Post by DeadHamster »

whawhawhwaat?

JK. if you want me to help you with any of that PM me.
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Loor





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Post by Loor »

Philly's idea would work. And it would work when you WALKED over it, too.
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