how do u get turret to float higher

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coolkid





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Joined: Mon Mar 15, 2004 7:26 pm

how do u get turret to float higher

Post by coolkid »

how would you get the turret to float highter(and i mean just the turret part not the legs)

like
----------------------

000
000==ll <--- turret top
00

00000 <---- turret botom (the legs)
0 0 0
-----------------------

to

-----------------------
000
000==ll <----- turret top
00

<- bigger space
<- bigger space

00000 <------- turret botom (the legs)
0 0 0
-----------------------
im making a futer castel fort mod thingy
Last edited by coolkid on Fri Mar 19, 2004 6:02 am, edited 1 time in total.
Deadly_Shadow




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Post by Deadly_Shadow »

Edit the model and move the Turret higher
coolkid





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Post by coolkid »

how do i edit it. I have milkshape ,but how do i get it out to modle it and then how do i get it back in.
coolkid





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Post by coolkid »

is ther a offset in HMT3 that tells how high, becouse all i c is the pysics to make the legs float.
Moron66213




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Ok

Post by Moron66213 »

To get the model into milkshape, you first open you map file in hmt, then go to pc models tab. Find the turret and say export the model. When it asks to export triangle stuff, say yes. Go into milkshape, and got to File, import. Choose to import obj (because that what the model you just exported from halo is) find the turret obj file from where you saved it. Then it will be there for you to edit. When you edit it, remember never to add or remove vertices, just move them around. So just edit what you want, then say export it as a .obj file when your through. Then go back into hmt, go find the turret model again, and this time, import the .obj file you just edited in milkshape. Thats it, then you got your new turret model.
Have fun modeling! :D
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maxipulhalo2





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Post by maxipulhalo2 »

when i did that the turret was really high up like i wanted it, but the cyborg was still sitting like the turret was normal. like he was sitting on air and the turret was right above him
shibbyman





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umm

Post by shibbyman »

how do u just move the vortex's around
maxipulhalo2





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Post by maxipulhalo2 »

Vortex's? lol
If that wasn't a typo, than you've really got to learn your geometry
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staticx57





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Post by staticx57 »

maxipulhalo2 wrote:Vortex's? lol
If that wasn't a typo, than you've really got to learn your geometry
o is on the other side as the keybaord e is.
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Zeus





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Post by Zeus »

I've seen lots of this recently. It could be a new form of dislexia.
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