i have a question about model extraction from an .map file

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ThabounceR





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i have a question about model extraction from an .map file

Post by ThabounceR »

hey i've made a map a long tima ago and i've lost all my work due to a hard drive failure i still have the final build of the map but lost all other data of it like tags and stuff i still want the model of the map since there where some pretty nice onces in it now i was wondering if there is a possibility that i can extract it or extract any old tags from it

if anyone could help me that would be great

TIA ThabounceR

srry for any typo's

also the map that i'm talking about is CTF-Face and some others
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[cc]z@nd!




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Post by [cc]z@nd! »

possibly use hmt to extract the model like a regular halo pc map?

not sure about this at all, but it's the closest i can come up with.
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ThabounceR





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Post by ThabounceR »

[cc]z@nd! wrote:possibly use hmt to extract the model like a regular halo pc map?

not sure about this at all, but it's the closest i can come up with.
yes that was my first thought as well but when i even try to open it htm says it's not an original or valid halo mapfile so that's of the track
maybe it can be done by editing the code somehow of the .map file so that hmt does see it as an original .map file but that way beyond my expertice (or something)
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[cc]z@nd!




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Post by [cc]z@nd! »

i remember seeing something about using a hex editor to edit a maps header portion, search around.
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Post by -Laser- »

Something tells me I've answered this exact same type of question on this same forum before...


If you are referring to the bsp, use HEK+ to extract the tags in it(don't overwrite existing tags), then use Jahrain's BSP tag converter to get the BSP model and it's bitmaps from their tags

If you need models from other things, there is a gearbox model extractor program too.

All programs mentioned can be found on halomaps.org
ThabounceR





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Post by ThabounceR »

-Laser- wrote:Something tells me I've answered this exact same type of question on this same forum before...


If you are referring to the bsp, use HEK+ to extract the tags in it(don't overwrite existing tags), then use Jahrain's BSP tag converter to get the BSP model and it's bitmaps from their tags

If you need models from other things, there is a gearbox model extractor program too.

All programs mentioned can be found on halomaps.org
w00t that awesome thnx i found that hek+ but i thought that it could only extract halo pc maps but it does ce too thnx dude
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