Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Pyroman
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by Pyroman » Wed Jun 07, 2006 5:45 pm
Well I have been working on this mod for some time. Expect release very soon. And yes, Skull Island as in King Kong-ish.
Listen to Protest the Hero.
r0tten
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by r0tten » Wed Jun 07, 2006 5:48 pm
i really like it, please say those trees have collision!
theycallmechad
Posts: 1482 Joined: Sat Aug 13, 2005 11:30 am
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by theycallmechad » Wed Jun 07, 2006 5:51 pm
Looks sweet. I love the texture on the ground in the first pic (not the wood, the rock texture).
And the trees, I am 98% sure, do not have collision.
Love the way it looks, though
♦
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r0tten
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by r0tten » Wed Jun 07, 2006 5:53 pm
yeah i was hoping he had some h4x and magically got them collison, i know they don't normally have collison it was just wishful thinking.
Dojorkan
Posts: 1084 Joined: Sun Jan 30, 2005 7:54 am
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by Dojorkan » Wed Jun 07, 2006 5:54 pm
THAT, is REALLY freaking nice.
And are some of those textures from other maps? They look like they are. Like the wood from Ivory Tower ect.
Pyroman
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by Pyroman » Wed Jun 07, 2006 5:55 pm
Yea sorry the trees won't have collision. Thats why there is none on the playing field. Only around the map.
Listen to Protest the Hero.
r0tten
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by r0tten » Wed Jun 07, 2006 5:59 pm
ok question, does that climb anything mod only work on bsps or can it work for an object? like say a tree? if so... i don't know i am kinda out of the loop as of late with work and all.
kornkidcrazy
Posts: 1032 Joined: Sun Aug 21, 2005 10:48 am
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by kornkidcrazy » Wed Jun 07, 2006 6:09 pm
Lol, inject a giant King Kong in the map. Make it so you can ride him too.
Monkey Terd
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by Monkey Terd » Wed Jun 07, 2006 6:15 pm
I am always astounded by your mods. Looks amazing.
Formerly known as Limpmybizket.
llamaboy772
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by llamaboy772 » Wed Jun 07, 2006 6:19 pm
Come on people, say what the map is for! Halo 2? Halo CE? what?!?
GametagAeonFlux
Posts: 9320 Joined: Sun Jun 06, 2004 7:27 pm
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by GametagAeonFlux » Wed Jun 07, 2006 6:20 pm
llamaboy772 wrote: Come on people, say what the map is for! Halo 2? Halo CE? what?!?
Halo 2, it's a mod of Ascension.
kornkidcrazy
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by kornkidcrazy » Wed Jun 07, 2006 6:20 pm
EDIT: Darn you GTAF, you beat me.
Last edited by
kornkidcrazy on Wed Jun 07, 2006 6:24 pm, edited 1 time in total.
IRONMAN.
Posts: 139 Joined: Wed May 24, 2006 7:08 am
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by IRONMAN. » Wed Jun 07, 2006 6:21 pm
Wow, this mod is insane.
[img]my%20custom%20sig[/img]
MasterChief2829
Posts: 1184 Joined: Sun Dec 26, 2004 2:18 pm
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by MasterChief2829 » Wed Jun 07, 2006 6:35 pm
llamaboy772 wrote: Come on people, say what the map is for! Halo 2? Halo CE? what?!?
Isn't it obvious?
Pyroman
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by Pyroman » Wed Jun 07, 2006 6:35 pm
Alright guys I am done except for the trees. Still having SLC issues with these stubborn trees. But until then...
Listen to Protest the Hero.
Monkey Terd
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by Monkey Terd » Wed Jun 07, 2006 6:39 pm
That wood texture kicks ass!
Formerly known as Limpmybizket.
IRONMAN.
Posts: 139 Joined: Wed May 24, 2006 7:08 am
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by IRONMAN. » Wed Jun 07, 2006 6:51 pm
If you want to make the trees be SLC try this....
1. Inject a containment base_gate.
2. Open DotHalo.
3. Goto the [hlmt] of the base_gate.
4. Goto dependencies.
5. Swap the dependencies of the base_gate to the matching ones of those trees, and null the extras out.
6. Make the [mach] available in SLC.
7. This SHOULD fix the problem.
[img]my%20custom%20sig[/img]
kornkidcrazy
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by kornkidcrazy » Wed Jun 07, 2006 7:10 pm
GametagAeonFlux wrote: What's that thing on the right in the first pic? >_>
Bones/rib cage of an animal.